Base Equipment Guide
Explosives
Armor
Worn
Armor Use skill
Armor Listing
|
| Armor | PV | PR | Use | Effects/Notes | Fit | ENC |
| Brigandnie, Heavy |
40 |
510 |
Armor Use |
|
18 |
Fit*Size |
| Brigandnie, Light |
20 |
290 |
Armor Use |
|
12 |
Fit*Size |
| Ceramic, Heavy |
56 |
1280 |
Armor Use |
|
14 |
Fit*Size |
| Ceramic, Light |
38 |
910 |
Armor Use |
|
9 |
Fit*Size |
| Cuirboulli |
16 |
130 |
Armor Use |
+1 Repair |
5 |
Fit*Size |
| Cuirboulli, Ring |
18 |
160 |
Armor Use |
|
7 |
Fit*Size |
| Hide |
10 |
70 |
Armor Use |
+2 Repair |
6 |
Fit*Size |
| Kevlar |
54 |
630 |
Armor Use |
|
7 |
Fit*Size |
| Leather |
8 |
60 |
Armor Use |
Easy fit; +2 Repair |
3 |
Fit*Size |
| Leather Jerkin |
3 |
24 |
Armor Use |
Easy fit; +3 Repair |
1 |
Fit*Size |
| Mail, Heavy |
46 |
580 |
Armor Use |
Easy fit |
20 |
Fit*Size |
| Mail, Light |
34 |
440 |
Armor Use |
Easy fit |
16 |
Fit*Size |
| Mail, Ring |
20 |
290 |
Armor Use |
Easy fit |
10 |
Fit*Size |
| Padded |
8 |
50 |
Armor Use |
Easy fit |
2 |
Fit*Size |
| Plastic, Impact - Light |
22 |
420 |
Armor Use |
|
8 |
Fit*Size |
| Plastic, Impact- Heavy |
36 |
630 |
Armor Use |
|
11 |
Fit*Size |
| Plate, Battle |
50 |
840 |
Armor Use |
|
22 |
Fit*Size |
| Plate, Common |
48 |
800 |
Armor Use |
|
26 |
Fit*Size |
| Scale |
34 |
560 |
Armor Use |
|
21 |
Fit*Size |
Shields
Shields come in many different materials and forms.
Buffering (Physical)
Physical shields are items intended to be employed actively to cover and block incoming
attacks. Damage is done to the shield and eventually it becomes unusable.
Screens (Fields)
Screens are powered shields that protect against damage. They are as varied as physical shields.
Helms
Armor Listing
|
| Armor | PV | PR | Use | Effects/Notes | Fit | ENC |
| Helm - Cap |
8 |
24 |
|
+1 consciousness check |
1 |
1*Size Factor |
Descriptions of Armor
Brigandnie, Heavy
(600) | ENC=165 | PV/PR=40/510 | Fit=18 >
Brigandnie, Light
(280) | ENC=113 | PV/PR=20/290 | Fit=12 >
(200) | ENC=20 | PV/PR=50/200 | Fit=1 > +1 parry
Generally covers half the length of the forearm and hand. Buckler acts as both parrying device and shield; damage not parried goes to the buckler.
Buckler – Wood
(0) | ENC=7 | PV/PR=20/90 | Fit=1 > +1 parry
Generally covers half the length of the forearm and hand. Buckler acts as both parrying device and shield; damage not parried goes to the buckler.
Ceramic, Heavy
(0) | ENC=127 | PV/PR=56/1280 | Fit=14 >
Ceramic, Light
(0) | ENC=104 | PV/PR=38/910 | Fit=9 >
Light weight ceramic body armor
Cuirboulli
(220) | ENC=65 | PV/PR=16/130 | Fit=5 > +1 Repair
Cuirboulli, Ring
(260) | ENC=72 | PV/PR=18/160 | Fit=7 >
Helm - Cap
(5) | ENC=1 | PV/PR=8/24 | Fit=1 > +1 consciousness check
Hide
(0) | ENC=44 | PV/PR=10/70 | Fit=6 > +2 Repair
Loose hides and skins
Kevlar
(0) | ENC=64 | PV/PR=54/630 | Fit=7 >
Kevlar fabric armoring
Large – Light Leather
(0) | ENC=0 | PV/PR=/ | Fit=1 > +3 block
Generally cover from the shoulder to the knee.
Large – Light Wood
(0) | ENC=45 | PV/PR=60/450 | Fit=1 > +3 block
Generally cover from the shoulder to the knee.
Leather
(100) | ENC=40 | PV/PR=8/60 | Fit=3 > Easy fit; +2 Repair
Leather Jerkin
(30) | ENC=20 | PV/PR=3/24 | Fit=1 > Easy fit; +3 Repair
Mail, Heavy
(520) | ENC=225 | PV/PR=46/580 | Fit=20 > Easy fit
Mail, Light
(540) | ENC=180 | PV/PR=34/440 | Fit=16 > Easy fit
Mail, Ring
(460) | ENC=135 | PV/PR=20/290 | Fit=10 > Easy fit
Medium – Light Leather
(0) | ENC=0 | PV/PR=/ | Fit=1 > +2 block
Generally cover from the shoulder to the thigh.
Medium – Light Wood
(0) | ENC=34 | PV/PR=60/360 | Fit=1 > +2 block
Generally cover from the shoulder to the thigh.
Padded
(0) | ENC=44 | PV/PR=8/50 | Fit=2 > Easy fit
Padded armor is made of mutiple layers of fabric and usually quilting. It is cheap and easy to make, though affords little protection. It is especially difficult to wear in hot climes.
Plastic, Impact - Light
(0) | ENC=64 | PV/PR=22/420 | Fit=8 >
Plastic, Impact- Heavy
(0) | ENC=85 | PV/PR=36/630 | Fit=11 >
Plate, Battle
(8000) | ENC=141 | PV/PR=50/840 | Fit=22 >
Battle plate is plate generally made for the wearer. The joins are customized and exposure reduced to a minimum. The process of crafting a suite of this by hand is long and expensive.
Plate, Common
(5000) | ENC=0 | PV/PR=48/800 | Fit=26 >
Common plate armor is usually produced of common pieces with the joining pieces tailored to the wearer. It is a process which can be used to produce higher volumes of quantity without too much loss in quality - creating a more affordable product..
Scale
(400) | ENC=150 | PV/PR=34/560 | Fit=21 >
Shield - Lg Hvy Wood
(240) | ENC=55 | PV/PR=100/900 | Fit=1 > +3 block
Generally cover from the shoulder to the knee.
Shield - Med Hvy Wood
(0) | ENC=42 | PV/PR=100/720 | Fit=1 > +2 block
Generally cover from the shoulder to the thigh.
Shield - Sm Lt Wood
(0) | ENC=16 | PV/PR=60/240 | Fit=1 > +1 block
Generally cover from the shoulder to the hip.
Small – Heavy Leather
(0) | ENC=0 | PV/PR=/ | Fit=1 > +1 block
Generally cover from the shoulder to the hip.
Small - Heavy Wood
(0) | ENC=20 | PV/PR=70/320 | Fit=1 > +1 block
Generally cover from the shoulder to the hip.
Small – Light Leather
(0) | ENC=13 | PV/PR=45/160 | Fit=1 > +1 block
Generally cover from the shoulder to the hip.
Munitions
Classes
Rounds
Weapons
Melee
| Weapon |
Ease |
Min. CRD |
Min. MUS |
Kin. Apt. |
AM |
Reach |
Base Damage |
Enc |
| Axe, Battle |
|
3 |
6 |
3 |
4 |
2 |
11 |
24 |
| Axe, Hatchet |
+1 CS |
1 |
3 |
1 |
3 |
1 |
6 |
12 |
| Axe, Light |
|
3 |
3 |
2 |
3 |
1 |
8 |
13 |
| Axe, War |
|
5 |
10 |
4 |
5 |
3 |
16 |
37 |
| Club |
+2 CS |
1 |
2 |
1 |
3 |
1 |
6 |
10 |
| Club, Heavy |
|
4 |
9 |
1 |
5 |
4 |
14 |
44 |
| Club, Spiked |
|
2 |
4 |
2 |
3 |
1 |
7 |
17 |
| Dagger |
+1 CS |
1 |
1 |
1 |
2 |
1 |
4 |
5 |
| Flail, 3 Chain |
|
5 |
5 |
4 |
4 |
2 |
10 |
28 |
| Flail, Grollen |
|
6 |
7 |
4 |
4 |
4 |
11 |
30 |
| Flail, Heavy |
|
5 |
5 |
3 |
4 |
3 |
10 |
25 |
| Flail, Light |
|
3 |
4 |
3 |
4 |
2 |
8 |
18 |
| Glaive |
|
8 |
11 |
4 |
4 |
7 |
16 |
46 |
| Halberd |
|
6 |
12 |
4 |
5 |
6 |
16 |
48 |
| HAmmer, Light |
|
2 |
4 |
2 |
3 |
1 |
8 |
17 |
| Hammer,Heavy |
|
5 |
7 |
4 |
4 |
2 |
11 |
38 |
| Javelin |
|
3 |
4 |
1 |
4 |
3 |
8 |
12 |
| Knife |
+2 CS |
0 |
1 |
1 |
2 |
0 |
3 |
4 |
| Knife, Ilbarsi |
|
2 |
2 |
2 |
3 |
1 |
6 |
11 |
| Mace, Light |
+1 CS |
3 |
4 |
2 |
3 |
1 |
8 |
19 |
| Machete |
|
2 |
3 |
2 |
3 |
2 |
6 |
12 |
| Maul |
|
6 |
12 |
4 |
5 |
3 |
18 |
50 |
| Morningstar |
|
4 |
7 |
1 |
4 |
2 |
12 |
29 |
| Pick, Heavy |
|
4 |
7 |
4 |
4 |
2 |
8 |
30 |
| Pick, Light |
|
2 |
4 |
2 |
3 |
1 |
5 |
13 |
| Pike |
|
9 |
13 |
4 |
4 |
15 |
12 |
46 |
| Rapier |
|
4 |
4 |
3 |
3 |
3 |
7 |
14 |
| Rod |
+1 CS |
2 |
3 |
1 |
3 |
1 |
7 |
13 |
| Sap |
+1 CS |
1 |
2 |
2 |
3 |
0 |
6 |
9 |
| Scimitar |
|
4 |
5 |
2 |
4 |
2 |
10 |
15 |
| Shield-Buckler |
|
0 |
-1 |
1 |
2 |
0 |
2 |
10 |
| Shield-Large, Heavy |
|
3 |
6 |
4 |
3 |
0 |
5 |
83 |
| Shield-Large, Light |
|
0 |
2 |
3 |
2 |
0 |
3 |
28 |
| Shield-Medium, Light |
|
1 |
3 |
1 |
2 |
0 |
3 |
108 |
| Shield-Small, Heavy |
|
1 |
2 |
4 |
2 |
0 |
3 |
43 |
| Shield-Small, Light |
|
0 |
1 |
2 |
1 |
0 |
2 |
20 |
| Shield-Tower, Heavy |
|
4 |
7 |
4 |
3 |
0 |
5 |
112 |
| Shield-Tower, Light |
|
3 |
4 |
4 |
2 |
0 |
4 |
76 |
| Spear |
+1 CS |
4 |
5 |
1 |
3 |
4 |
8 |
14 |
| Spear, War |
|
6 |
8 |
3 |
4 |
7 |
9 |
29 |
| Staff, Heavy |
|
5 |
8 |
3 |
4 |
6 |
11 |
31 |
| Staff, Light |
|
3 |
6 |
2 |
3 |
4 |
8 |
21 |
| Sword, 2 Handed |
|
9 |
12 |
4 |
5 |
6 |
18 |
40 |
| Sword, Bastard |
|
6 |
8 |
3 |
4 |
4 |
14 |
25 |
| Sword, Broad |
|
5 |
5 |
3 |
4 |
3 |
11 |
18 |
| Sword, Short |
|
3 |
3 |
2 |
3 |
2 |
8 |
12 |
Bows
See also the bow technology first examined in in Incarnations vol. 2, #2.
All bows follow a standard set of guidelines.
- Base damage of 2 per point of "pull"; use MUS rating or maximum pull - whichever is less.
- Require only a single AM to loose a ready munition; variance on "load" is almost all on load, pull, and steady times.
- Follow the standard range rules.
Standing Bows
- The pull of a bow sets the range for a standing bow, depending on the MUS of the user or max. pull - whichever is less.
| Weapon |
Ease |
Min. CRD |
Min. MUS |
Kin. Apt. |
AM |
Range |
Base Damage |
Enc |
| Long Bow |
|
10 |
8 |
2 |
2+1 |
60 |
2/pull 5 |
28 |
| Long Comnposite Bow |
|
10 |
8 |
2 |
2+1 |
75 |
2/pull 6 |
28 |
| Long Composite Recurve Bow |
|
10 |
10 |
4 |
2+1 |
110 |
2/pull 6 |
28 |
| Long Recurve Bow |
|
10 |
11 |
3 |
2+1 |
90 |
2/pull 7 |
28 |
| Short Composite Bow ("light") |
|
8 |
7 |
2 |
2+1 |
40 |
2/pull 4 |
19 |
| Short Composite Recurve Bow ("heavy") |
|
8 |
7 |
3 |
2+1 |
50 |
2/pull 5 |
23 |
| Short Recurve Bow ("medium") |
|
8 |
7 |
2 |
2+1 |
50 |
2/pull 4 |
21 |
| Short Self Bow ("self") |
|
6 |
5 |
1 |
1+1 |
25 |
2/pull 2 |
15 |
See munitions for information on damage capabilities...
Short bows:
Long bows:
Crossbows
| Weapon |
Ease |
Min. CRD |
Min. MUS |
Kin. Apt. |
AM |
Range |
Base Damage |
Enc |
| Crossbow - Arbelest ("heavy") |
+1 |
7 |
14 |
2 |
25+1 |
100 |
2/pull 9 |
66 |
| Crossbow - Composite ("medium") |
+1 |
6 |
10 |
1 |
12+1 |
75 |
2/pull 7 |
44 |
| Crossbow - Simple ("light") |
+2 |
4 |
8 |
1 |
6+1 |
50 |
2/pull 5 |
23 |
Bow General Descriptions
Crossbow - Arbelest ("heavy")
(150cm / ) [Enc=66]
Crossbow - Composite ("medium")
(100cm / ) [Enc=44]
Crossbow - Simple ("light")
(75cm / ) [Enc=23]
Long Bow
(200cm / ) [Enc=28]
Long Comnposite Bow
(200cm / ) [Enc=28]
Long Composite Recurve Bow
(200cm / ) [Enc=28]
Long Recurve Bow
(200cm / ) [Enc=28]
Short Composite Bow ("light")
(100cm / ) [Enc=19]
The composite bow requires a decent crafter to make. It uses a mix of materials for strengthening - give greater pull for damage and range.
Short Composite Recurve Bow ("heavy")
(100cm / ) [Enc=23]
The best of all worlds is the bow designed and built of materials which maximum damage and range.
Short Recurve Bow ("medium")
(110cm / ) [Enc=21]
The recurve bow also provides increased tension for range and damge, and is generally cheaper than composite
Short Self Bow ("self")
(90cm / ) [Enc=15]
The "self bow" is just that - its the homemade bow from rudimentary materials. Its simple, light, does minimal damage and is usually used for hunting small creatures.
Weapon Descriptions
Axe, Battle
(90cm / ) [Enc=24]
Axe, Hatchet
(50cm / ) [Enc=12]
Axe, Light
(60cm / ) [Enc=13]
Axe, War
(120cm / ) [Enc=37]
Bow, Long
(200cm / ) [Enc=28]
Club
(60cm / ) [Enc=10]
A club is a hard wood or light metal rod.
Club, Heavy
(85cm / ) [Enc=44]
Club, Spiked
(60cm / ) [Enc=17]
Crossbow, Heavy
(150cm / ) [Enc=66]
Crossbow, Light
(75cm / ) [Enc=23]
Dagger
(40cm / ) [Enc=5]
Flail, 3 Chain
(50/25x3cm / ) [Enc=28]
Flail, Grollen
(50/75cm / ) [Enc=30]
Flail, Heavy
(50/50cm / ) [Enc=25]
Flail, Light
(50/25cm / ) [Enc=18]
Glaive
(225cm / ) [Enc=46]
Halberd
(225cm / ) [Enc=48]
HAmmer, Light
(60cm / ) [Enc=17]
Hammer,Heavy
(100cm / ) [Enc=38]
Javelin
(100cm / ) [Enc=12]
Knife
(30cm / ) [Enc=4]
A knife is a small blade, easily concealed and typically not large enough to do more than superficial damage.
Knife, Ilbarsi
(55cm / ) [Enc=11]
Mace, Light
(65cm / ) [Enc=19]
Machete
(75cm / ) [Enc=12]
Maul
(120cm / ) [Enc=50]
Morningstar
(85cm / ) [Enc=29]
Pick, Heavy
(90cm / ) [Enc=30]
Pick, Light
(60cm / ) [Enc=13]
Pike
(500cm / ) [Enc=46]
Pistol, Med. Semi-auto
(17cm / ) [Enc=10]
Rapier
(122cm / ) [Enc=14]
Rod
(50cm / ) [Enc=13]
Sap
(20cm / ) [Enc=9]
Scimitar
(90cm / ) [Enc=15]
Shield-Buckler
(30cm / ) [Enc=10]
Shield-Large, Heavy
(120cm / ) [Enc=83]
Shield-Large, Light
(120cm / ) [Enc=28]
Shield-Medium, Light
(80cm / ) [Enc=108]
Shield-Small, Heavy
(60cm / ) [Enc=43]
Shield-Small, Light
(60cm / ) [Enc=20]
Shield-Tower, Heavy
(200cm / ) [Enc=112]
Shield-Tower, Light
(200cm / ) [Enc=76]
Short Bow
(90cm / ) [Enc=15]
Spear
(125cm / ) [Enc=14]
Spear, War
(260cm / ) [Enc=29]
Staff, Heavy
(200cm / ) [Enc=31]
Staff, Light
(165cm / ) [Enc=21]
Sword, 2 Handed
(200cm / ) [Enc=40]
Sword, Bastard
(125cm / ) [Enc=25]
Sword, Broad
(95cm / ) [Enc=18]
Sword, Short
(75cm / ) [Enc=12]
Healing Materials
Botanicals