Base Equipment Guide

Explosives

Armor

Worn

Armor Use skill

Armor Listing
ArmorPVPRUseEffects/NotesFitENC
Brigandnie, Heavy 40 510 Armor Use 18 Fit*Size
Brigandnie, Light 20 290 Armor Use 12 Fit*Size
Ceramic, Heavy 56 1280 Armor Use 14 Fit*Size
Ceramic, Light 38 910 Armor Use 9 Fit*Size
Cuirboulli 16 130 Armor Use +1 Repair 5 Fit*Size
Cuirboulli, Ring 18 160 Armor Use 7 Fit*Size
Hide 10 70 Armor Use +2 Repair 6 Fit*Size
Kevlar 54 630 Armor Use 7 Fit*Size
Leather 8 60 Armor Use Easy fit; +2 Repair 3 Fit*Size
Leather Jerkin 3 24 Armor Use Easy fit; +3 Repair 1 Fit*Size
Mail, Heavy 46 580 Armor Use Easy fit 20 Fit*Size
Mail, Light 34 440 Armor Use Easy fit 16 Fit*Size
Mail, Ring 20 290 Armor Use Easy fit 10 Fit*Size
Padded 8 50 Armor Use Easy fit 2 Fit*Size
Plastic, Impact - Light 22 420 Armor Use 8 Fit*Size
Plastic, Impact- Heavy 36 630 Armor Use 11 Fit*Size
Plate, Battle 50 840 Armor Use 22 Fit*Size
Plate, Common 48 800 Armor Use 26 Fit*Size
Scale 34 560 Armor Use 21 Fit*Size

Shields

Shields come in many different materials and forms.

Buffering (Physical)

Physical shields are items intended to be employed actively to cover and block incoming attacks. Damage is done to the shield and eventually it becomes unusable.

Armor Listing
ArmorPVPRUseEffects/NotesFitENC
Buckler – Metal 50 200 Fend +1 parry 1 20
Buckler – Wood 20 90 Fend +1 parry 1 7
Large – Light Leather Fend +3 block 1 0
Large – Light Wood 60 450 Fend +3 block 1 45
Medium – Light Leather Fend +2 block 1 0
Medium – Light Wood 60 360 Fend +2 block 1 34
Shield - Lg Hvy Wood 100 900 Fend +3 block 1 55
Shield - Med Hvy Wood 100 720 Fend +2 block 1 42
Shield - Sm Lt Wood 60 240 Fend +1 block 1 16
Small – Heavy Leather Fend +1 block 1 0
Small - Heavy Wood 70 320 Fend +1 block 1 20
Small – Light Leather 45 160 Fend +1 block 1 13

Screens (Fields)

Screens are powered shields that protect against damage. They are as varied as physical shields.

Helms

Armor Listing
ArmorPVPRUseEffects/NotesFitENC
Helm - Cap 8 24 +1 consciousness check 1 1*Size Factor

Descriptions of Armor

Brigandnie, Heavy

(600) | ENC=165 | PV/PR=40/510 | Fit=18 >



Brigandnie, Light

(280) | ENC=113 | PV/PR=20/290 | Fit=12 >



Buckler – Metal

(200) | ENC=20 | PV/PR=50/200 | Fit=1 > +1 parry

Generally covers half the length of the forearm and hand. Buckler acts as both parrying device and shield; damage not parried goes to the buckler.



Buckler – Wood

(0) | ENC=7 | PV/PR=20/90 | Fit=1 > +1 parry

Generally covers half the length of the forearm and hand. Buckler acts as both parrying device and shield; damage not parried goes to the buckler.



Ceramic, Heavy

(0) | ENC=127 | PV/PR=56/1280 | Fit=14 >



Ceramic, Light

(0) | ENC=104 | PV/PR=38/910 | Fit=9 >

Light weight ceramic body armor



Cuirboulli

(220) | ENC=65 | PV/PR=16/130 | Fit=5 > +1 Repair



Cuirboulli, Ring

(260) | ENC=72 | PV/PR=18/160 | Fit=7 >



Helm - Cap

(5) | ENC=1 | PV/PR=8/24 | Fit=1 > +1 consciousness check



Hide

(0) | ENC=44 | PV/PR=10/70 | Fit=6 > +2 Repair

Loose hides and skins



Kevlar

(0) | ENC=64 | PV/PR=54/630 | Fit=7 >

Kevlar fabric armoring



Large – Light Leather

(0) | ENC=0 | PV/PR=/ | Fit=1 > +3 block

Generally cover from the shoulder to the knee.



Large – Light Wood

(0) | ENC=45 | PV/PR=60/450 | Fit=1 > +3 block

Generally cover from the shoulder to the knee.



Leather

(100) | ENC=40 | PV/PR=8/60 | Fit=3 > Easy fit; +2 Repair



Leather Jerkin

(30) | ENC=20 | PV/PR=3/24 | Fit=1 > Easy fit; +3 Repair



Mail, Heavy

(520) | ENC=225 | PV/PR=46/580 | Fit=20 > Easy fit



Mail, Light

(540) | ENC=180 | PV/PR=34/440 | Fit=16 > Easy fit



Mail, Ring

(460) | ENC=135 | PV/PR=20/290 | Fit=10 > Easy fit



Medium – Light Leather

(0) | ENC=0 | PV/PR=/ | Fit=1 > +2 block

Generally cover from the shoulder to the thigh.



Medium – Light Wood

(0) | ENC=34 | PV/PR=60/360 | Fit=1 > +2 block

Generally cover from the shoulder to the thigh.



Padded

(0) | ENC=44 | PV/PR=8/50 | Fit=2 > Easy fit

Padded armor is made of mutiple layers of fabric and usually quilting. It is cheap and easy to make, though affords little protection. It is especially difficult to wear in hot climes.



Plastic, Impact - Light

(0) | ENC=64 | PV/PR=22/420 | Fit=8 >



Plastic, Impact- Heavy

(0) | ENC=85 | PV/PR=36/630 | Fit=11 >



Plate, Battle

(8000) | ENC=141 | PV/PR=50/840 | Fit=22 >

Battle plate is plate generally made for the wearer. The joins are customized and exposure reduced to a minimum. The process of crafting a suite of this by hand is long and expensive.



Plate, Common

(5000) | ENC=0 | PV/PR=48/800 | Fit=26 >

Common plate armor is usually produced of common pieces with the joining pieces tailored to the wearer. It is a process which can be used to produce higher volumes of quantity without too much loss in quality - creating a more affordable product..



Scale

(400) | ENC=150 | PV/PR=34/560 | Fit=21 >



Shield - Lg Hvy Wood

(240) | ENC=55 | PV/PR=100/900 | Fit=1 > +3 block

Generally cover from the shoulder to the knee.



Shield - Med Hvy Wood

(0) | ENC=42 | PV/PR=100/720 | Fit=1 > +2 block

Generally cover from the shoulder to the thigh.



Shield - Sm Lt Wood

(0) | ENC=16 | PV/PR=60/240 | Fit=1 > +1 block

Generally cover from the shoulder to the hip.



Small – Heavy Leather

(0) | ENC=0 | PV/PR=/ | Fit=1 > +1 block

Generally cover from the shoulder to the hip.



Small - Heavy Wood

(0) | ENC=20 | PV/PR=70/320 | Fit=1 > +1 block

Generally cover from the shoulder to the hip.



Small – Light Leather

(0) | ENC=13 | PV/PR=45/160 | Fit=1 > +1 block

Generally cover from the shoulder to the hip.

Munitions

Classes

Rounds

Munitions List
NameBase DamageArmor PieceKnock Back AggravatedRange Multiplier
.228
.4512 1
Crossbow Quarrel8 1 1
Flight Arrow8 2
Shotgun Shot11 1
Shotgun Slug13 111 1
Sling Stone6 1

Weapons

Melee

Weapon Ease Min.
CRD
Min.
MUS
Kin.
Apt.
AM Reach Base
Damage
Enc
Axe, Battle 3 6 3 4 2 11 24
Axe, Hatchet +1 CS 1 3 1 3 1 6 12
Axe, Light 3 3 2 3 1 8 13
Axe, War 5 10 4 5 3 16 37
Club +2 CS 1 2 1 3 1 6 10
Club, Heavy 4 9 1 5 4 14 44
Club, Spiked 2 4 2 3 1 7 17
Dagger +1 CS 1 1 1 2 1 4 5
Flail, 3 Chain 5 5 4 4 2 10 28
Flail, Grollen 6 7 4 4 4 11 30
Flail, Heavy 5 5 3 4 3 10 25
Flail, Light 3 4 3 4 2 8 18
Glaive 8 11 4 4 7 16 46
Halberd 6 12 4 5 6 16 48
HAmmer, Light 2 4 2 3 1 8 17
Hammer,Heavy 5 7 4 4 2 11 38
Javelin 3 4 1 4 3 8 12
Knife +2 CS 0 1 1 2 0 3 4
Knife, Ilbarsi 2 2 2 3 1 6 11
Mace, Light +1 CS 3 4 2 3 1 8 19
Machete 2 3 2 3 2 6 12
Maul 6 12 4 5 3 18 50
Morningstar 4 7 1 4 2 12 29
Pick, Heavy 4 7 4 4 2 8 30
Pick, Light 2 4 2 3 1 5 13
Pike 9 13 4 4 15 12 46
Rapier 4 4 3 3 3 7 14
Rod +1 CS 2 3 1 3 1 7 13
Sap +1 CS 1 2 2 3 0 6 9
Scimitar 4 5 2 4 2 10 15
Shield-Buckler 0 -1 1 2 0 2 10
Shield-Large, Heavy 3 6 4 3 0 5 83
Shield-Large, Light 0 2 3 2 0 3 28
Shield-Medium, Light 1 3 1 2 0 3 108
Shield-Small, Heavy 1 2 4 2 0 3 43
Shield-Small, Light 0 1 2 1 0 2 20
Shield-Tower, Heavy 4 7 4 3 0 5 112
Shield-Tower, Light 3 4 4 2 0 4 76
Spear +1 CS 4 5 1 3 4 8 14
Spear, War 6 8 3 4 7 9 29
Staff, Heavy 5 8 3 4 6 11 31
Staff, Light 3 6 2 3 4 8 21
Sword, 2 Handed 9 12 4 5 6 18 40
Sword, Bastard 6 8 3 4 4 14 25
Sword, Broad 5 5 3 4 3 11 18
Sword, Short 3 3 2 3 2 8 12

Bows

See also the bow technology first examined in in Incarnations vol. 2, #2. All bows follow a standard set of guidelines.

  1. Base damage of 2 per point of "pull"; use MUS rating or maximum pull - whichever is less.
  2. Require only a single AM to loose a ready munition; variance on "load" is almost all on load, pull, and steady times.
  3. Follow the standard range rules.

Standing Bows

Weapon Ease Min.
CRD
Min.
MUS
Kin.
Apt.
AM Range Base
Damage
Enc
Long Bow 10 8 2 2+1 60 2/pull 5 28
Long Comnposite Bow 10 8 2 2+1 75 2/pull 6 28
Long Composite Recurve Bow 10 10 4 2+1 110 2/pull 6 28
Long Recurve Bow 10 11 3 2+1 90 2/pull 7 28
Short Composite Bow ("light") 8 7 2 2+1 40 2/pull 4 19
Short Composite Recurve Bow ("heavy") 8 7 3 2+1 50 2/pull 5 23
Short Recurve Bow ("medium") 8 7 2 2+1 50 2/pull 4 21
Short Self Bow ("self") 6 5 1 1+1 25 2/pull 2 15

See munitions for information on damage capabilities...

Short bows:

Long bows:

Crossbows

Weapon Ease Min.
CRD
Min.
MUS
Kin.
Apt.
AM Range Base
Damage
Enc
Crossbow - Arbelest ("heavy") +1 7 14 2 25+1 100 2/pull 9 66
Crossbow - Composite ("medium") +1 6 10 1 12+1 75 2/pull 7 44
Crossbow - Simple ("light") +2 4 8 1 6+1 50 2/pull 5 23

Bow General Descriptions

Crossbow - Arbelest ("heavy")

(150cm / ) [Enc=66]

Crossbow - Composite ("medium")

(100cm / ) [Enc=44]

Crossbow - Simple ("light")

(75cm / ) [Enc=23]

Long Bow

(200cm / ) [Enc=28]

Long Comnposite Bow

(200cm / ) [Enc=28]

Long Composite Recurve Bow

(200cm / ) [Enc=28]

Long Recurve Bow

(200cm / ) [Enc=28]

Short Composite Bow ("light")

(100cm / ) [Enc=19] The composite bow requires a decent crafter to make. It uses a mix of materials for strengthening - give greater pull for damage and range.

Short Composite Recurve Bow ("heavy")

(100cm / ) [Enc=23] The best of all worlds is the bow designed and built of materials which maximum damage and range.

Short Recurve Bow ("medium")

(110cm / ) [Enc=21] The recurve bow also provides increased tension for range and damge, and is generally cheaper than composite

Short Self Bow ("self")

(90cm / ) [Enc=15] The "self bow" is just that - its the homemade bow from rudimentary materials. Its simple, light, does minimal damage and is usually used for hunting small creatures.

Weapon Descriptions

Axe, Battle

(90cm / ) [Enc=24]

Axe, Hatchet

(50cm / ) [Enc=12]

Axe, Light

(60cm / ) [Enc=13]

Axe, War

(120cm / ) [Enc=37]

Bow, Long

(200cm / ) [Enc=28]

Club

(60cm / ) [Enc=10] A club is a hard wood or light metal rod.

Club, Heavy

(85cm / ) [Enc=44]

Club, Spiked

(60cm / ) [Enc=17]

Crossbow, Heavy

(150cm / ) [Enc=66]

Crossbow, Light

(75cm / ) [Enc=23]

Dagger

(40cm / ) [Enc=5]

Flail, 3 Chain

(50/25x3cm / ) [Enc=28]

Flail, Grollen

(50/75cm / ) [Enc=30]

Flail, Heavy

(50/50cm / ) [Enc=25]

Flail, Light

(50/25cm / ) [Enc=18]

Glaive

(225cm / ) [Enc=46]

Halberd

(225cm / ) [Enc=48]

HAmmer, Light

(60cm / ) [Enc=17]

Hammer,Heavy

(100cm / ) [Enc=38]

Javelin

(100cm / ) [Enc=12]

Knife

(30cm / ) [Enc=4] A knife is a small blade, easily concealed and typically not large enough to do more than superficial damage.

Knife, Ilbarsi

(55cm / ) [Enc=11]

Mace, Light

(65cm / ) [Enc=19]

Machete

(75cm / ) [Enc=12]

Maul

(120cm / ) [Enc=50]

Morningstar

(85cm / ) [Enc=29]

Pick, Heavy

(90cm / ) [Enc=30]

Pick, Light

(60cm / ) [Enc=13]

Pike

(500cm / ) [Enc=46]

Pistol, Med. Semi-auto

(17cm / ) [Enc=10]

Rapier

(122cm / ) [Enc=14]

Rod

(50cm / ) [Enc=13]

Sap

(20cm / ) [Enc=9]

Scimitar

(90cm / ) [Enc=15]

Shield-Buckler

(30cm / ) [Enc=10]

Shield-Large, Heavy

(120cm / ) [Enc=83]

Shield-Large, Light

(120cm / ) [Enc=28]

Shield-Medium, Light

(80cm / ) [Enc=108]

Shield-Small, Heavy

(60cm / ) [Enc=43]

Shield-Small, Light

(60cm / ) [Enc=20]

Shield-Tower, Heavy

(200cm / ) [Enc=112]

Shield-Tower, Light

(200cm / ) [Enc=76]

Short Bow

(90cm / ) [Enc=15]

Spear

(125cm / ) [Enc=14]

Spear, War

(260cm / ) [Enc=29]

Staff, Heavy

(200cm / ) [Enc=31]

Staff, Light

(165cm / ) [Enc=21]

Sword, 2 Handed

(200cm / ) [Enc=40]

Sword, Bastard

(125cm / ) [Enc=25]

Sword, Broad

(95cm / ) [Enc=18]

Sword, Short

(75cm / ) [Enc=12]

Healing Materials

Botanicals

Incarna Game System by Kelly Berger is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ; 1998 - 2012 (see Our Facebook page for more info)

Top | Back | About | [home] Home | [contact] Contact
Site ver. 4.0.0 Incarna Gaming Network™
Policies: Privacy | Content | Material Use