Incarna Play Evaluation Services

Open play test materials; additional features are available upon logging in.

Play testing is a large part of what makes a system successful. We test rules, worlds, web site functions, etc. - anything which will affect the game system or its users. Our goal is to make sure that when a product or material set is complete, it has been thoroughly play tested and reviewed. Where this is not possible, we set expectations and try and integrate feedback mechanisms to improve the product in direct response after release as part of material development. NOTE: We're just getting these materials back up and running!

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(10/5/2011 7:40:00 PM) Summary: Opening the play testing materials to the public...

Beginning to place the majority of the play testing materials in the public domain. Some of the feedback mechanisms that rely on logins are being rebuilt, and the old secure pages are gradually being evaluated for publishing under the creative commons license. No reason the guidelines and parameters used cant be leveraged by someone else! Hope it helps someone - a lot of work went into the play testing...

Useful links/Resources
Play Tester Pathway
  1. Study and understand the play test model.
  2. Read, understood, signed and registered the play testers Non-Disclosure Agreement. (Turn in to your play test coordinator.)
  3. Read, understood, signed and registered the Play Tester Expectations and Play Tester Rewards. (Turn in to your play test coordinator.)
  4. Request a Play Test Group assignment. No play tester can be part of more than a single group at any one time.
  5. Regardless of play testing assignmnet, all testers must familiarize themselves with the Core Features & the Core Mechanics
  6. Once you have gotten used to the rules and played several sessions, complete the following online questionnaires:

Feedback Resources

Its difficult to define the strength and weaknesses of game qualities and its "game play". There are no universally accepted qualifiers which adequately define this term. Most will cite qualities of games which have been successful in the past or currently, using such terms as "addictive", "fun", "easy to learn", "quick to master", "customizable", "challenging", and "fast-paced". In addition to the mechanics of the game, are the settings and how well they provide a "sense of atmosphere". Incarna Play Testing will provide you with all the resources you need to provide feedback on all these qualities and more.

For a look back on some of the original [alpha] play testing materials, visit the Play Test Archives.

Incarna Game System by Kelly Berger is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ; 1998 - 2012 (see Our Facebook page for more info)

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