Attributes

Attributes represent common physical and mental aspects. Characters have minimum [permanent] level of 1 to a maximum rating set by species; four (4) is considered average. They often modify the use of skills or are used when non-obvious activities outside a skill rely on attribute checks; a resolution check using attribute level as a target.

There are six (6) general pairs of attributes. Unless noted, generation is done using the Std. Attribute Generation method. Attribute levels have no theoretical limits except those min. and max. ratings imposed by species and setting/milieu which represent the limits if what can be achieved using normal adjustment methods. Attributes can be improved with CP. The cost of increasing an attribute is equal to twice the value the character is trying to achieve (2 x New Level).

Generating Attributes

Standard Attribute Generation
Resolution Check 1-56-1516-35 36-6566-8586+
Base rating765432

Attributes are always generated in closely related pairs, reflecting the close nature. At the time of character creation they can be split, reducing one in the pair by to increase the other by a like amount. Once assigned these base values, they are adjusted independent of one another.


Coordination (CRD)

This attribute is paired with Reactions.

Hand-eye coordination and balance are both aspects of the Coordination attribute. A high rating in coordination is good when the character must perform feats requiring fine motor skills. This attribute affects hand to hand and ranged combat because it allows the character to control weapons better or aim projectile weapons with greater accuracy.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Climbing CRDMUS Athletics Kinetic 1, Non-Encumbered
Craft: Animals CRDRSN Craft Kinetic 2, Tools
Craft: Ceramics CRDRSN Craft Kinetic 3
Craft: Fiber CRDPER Craft Kinetic 1, Tools
Craft: Plants CRDRSN Craft Kinetic 2, Tools
Dancing CRDCHA Athletics Kinetic 1, Non-Encumbered
Fend CRDPER Armed by item
Grapple MUSCRD Unarmed Kinetic 1
Illustration CRDPER Art Kinetic 1
Jumping MUSCRD Athletics Kinetic 2, Non-Encumbered
Melee CRDMUS Armed by item
Mobility [Type] CRDSTA Athletics [By Form], Non-Encumbered
Musical Instrument CRDINT Art
Pilot: Aquatic CRDPER Piloting Kinetic 1 + by vehicle
Pilot: Atmospheric CRDPER Piloting Kinetic 2 + by vehicle
Pilot: Surface CRDPER Piloting
Propel CRDPER Ranged by item
Ride Mount CRDINT Athletics Kinetic 1
Seamanship PERCRD Kinetic 3
Security: Open Locks CRDPER Gadgetry Kinetic 1, Tools
Shoot CRDPER Ranged by item
Sleight of Hand RSPCRD Deception Kinetic 2
Stealth CRDPER Stalking Kinetic 2, Non-Encumbered
Swimming STACRD Athletics Kinetic 1, Non-Encumbered
Zero Gravity Operations CRDPER Althletics Kinetic 2

Reactions (RCT)

This attribute is paired with Coordination.

This measures the character's overall physical quickness to respond, and swiftness of action. This is a physical rating only, and many situational factors may cause a character to react slower than their Reactions would indicate. Reactions affect all combat actions, but are hampered by heavy equipment and armor.

Reactions (along with reach) will determine a character's initiative.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Soak PERRCT Athletics Kinetic 4, Non-Encumbered, Proficiency Req.

Health (HLT)

This attribute is paired with Vitality.

This is a measure of the characters overall constitution and the body's ability to defend against metabolic or structural changes, e.g. disease, illness and toxins. Health affects the rate of recovery from these, as well as wounds and physical damage.

The CS modifiers for a characters Health rating directly modify their rate of healing by adjusting their healing factor. Each +1 CS adds 1 to the healing factor, and each -1 CS halves it.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements

Vitality (VIT)

This attribute is paired with Health.

Vitality is a measure of life force. It may be reflected in physique. Vitality is one element which forms the basis of a character's physical resilience VIT x SIZ = Resilience. It is a foundational attribute for those who wish to practice magic.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Mana Sense VITPER Awareness Magic 1 (required), Proficiency Req.

Muscle (MUS)

This attribute is paired with Stamina.

This is a measure of the sheer muscle power of an individual. It affects how much an individual can carry and what items can be used effectively. The muscle rating is one component in the calculation of damage modifier; DM = MUS + Size Factor.

Characters gain a damage bonus in hand-to-hand physical attacks equal their Muscle. This damage is added after weapon damage is calculated.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Climbing CRDMUS Athletics Kinetic 1, Non-Encumbered
Craft: Metal MUSRSN Craft Kinetic 4, Proficiency Req., Tools
Grapple MUSCRD Unarmed Kinetic 1
Jumping MUSCRD Athletics Kinetic 2, Non-Encumbered
Melee CRDMUS Armed by item

Stamina (STA)

This attribute is paired with Muscle.

Stamina represents muscle tone and efficiency. It is the major facet of a individual’s endurance and ability to handle prolonged encumbrance. Those with a greater stamina than muscle rating will have very good muscle tone.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Armor Use STAINT Combat Kinetic 4, Proficiency Req.
Mobility [Type] CRDSTA Athletics [By Form], Non-Encumbered
Swimming STACRD Athletics Kinetic 1, Non-Encumbered

Charisma (CHA)

This attribute is paired with Willpower.

Charisma represents how personable the character naturally is, regardless of motivations or situation. This reflects the magnetism of an individual’s personality and affect on those around them. Personal allure, charm, and the level of social sophistication can all be represented by charisma.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Acting CHAINT Entertaining
Dancing CRDCHA Athletics Kinetic 1, Non-Encumbered
Flux Sense SANCHA Awareness Psychic 2, Proficiency Req.
Gaming CHAINT Social
Persuasion INTCHA Social
Singing PERCHA Vocal
Will Reflection WPRCHA Awareness Psychic 2, Proficiency Req.

Willpower (WPR)

This attribute is paired with Charisma.

Willpower is the capacity to override or control the effects of physical and mental sensory input. An individual’s measure of Willpower can aid them in overcoming normal perceived limits. It functions as a barrier against outside attempts to influence normal thought processes.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Animal Handling INTWPR Husbandry
Meditation SANWPR Awareness Non-Encumbered
Will Reflection WPRCHA Awareness Psychic 2, Proficiency Req.

Intuition (INT)

This attribute is paired with Perception.

This indicates how insightful an individual is and how much they can unconsciously inter-relate things. Intuition does not rely on a known frame of reference; it is an innate sense, unrelated to anything they may have learned. It is a foundational attribute for those who wish to practice faith.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Acting CHAINT Entertaining
Agriculture INTRSN Husbandry
Animal Handling INTWPR Husbandry
Anthropology INTRSN Science Proficiency Req., Society 3, History - General 2
Armor Use STAINT Combat Kinetic 4, Proficiency Req.
Brewing INTRSN Culinary Kinetic 1, Tools
Computer: Hacking RSNINT Computers Computers: Interface 4
Cooking INTRSN Culinary Kinetic 1
Cryptography RSNINT Communication
Discern Holy Presence INT Awareness Faith 3, Proficiency Req.
Empathy PERINT Communication
Finance RSNINT Academic Proficiency Req., Knowledge: Mathematics 2
Fishing INTRSN Foraging Kinetic 1, Tools
Gaming CHAINT Social
Geology RSNINT Academic Kinetic 1, Proficiency Req.
Language RSNINT Communication Proficiency Req.
Mimicry PERINT Vocal
Musical Instrument CRDINT Art
Orienteering INTREA Observation Kinetic 2
Persuasion INTCHA Social
Repair INTPER Practical Kinetic 2, Tools: Kit or Shop
Ride Mount CRDINT Athletics Kinetic 1
Security: ID + Evade INTPER Gadgetry Kinetic 2, Tools
Streetwise REAINT Observation
Survival RSNINT Foraging Kinetic 1
Theology INTRSN Academic

Perception (PER)

This attribute is paired with Intuition.

Perception represents the measure of acuity of the senses, as well as how well attuned an individual is to immediate surroundings. Perceptive ability is somewhat indicative of a less conscious ability to discern distinctions and a certain awareness of background information as it is processed by the senses. If the individual sensory ratings are not used, Perception is used as a general check for all senses. Each species has a range within general perception and each sense that they are familiar with and/or can acclimate to.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Appraising PERRSN Practical
Astronomy PERRSN Science Proficiency Req., Knowledge: Physics
Botany RSNPER Academic Proficiency Req.
Camouflage PER Stalking Kinetic 1
Craft: Fiber CRDPER Craft Kinetic 1, Tools
Demolitions RSNPER Demolitions Tools
Empathy PERINT Communication
Evade RSPPER Unarmed Kinetic 1
Fend CRDPER Armed by item
Illustration CRDPER Art Kinetic 1
Mana Sense VITPER Awareness Magic 1 (required), Proficiency Req.
Medical: Aid RSNPER Medical Proficiency Req., Tools
Medical: Treatment RSNPER Medical Kinetic 1, Proficiency Req., Tools, Knowledge: Medical: Aid, Chemistry 2
Meteorology PERRSN
Mimicry PERINT Vocal
Opening PERSAN Awareness Psychic 1 (required)
Pilot: Aquatic CRDPER Piloting Kinetic 1 + by vehicle
Pilot: Atmospheric CRDPER Piloting Kinetic 2 + by vehicle
Pilot: Surface CRDPER Piloting
Propel CRDPER Ranged by item
Repair INTPER Practical Kinetic 2, Tools: Kit or Shop
Seamanship PERCRD Kinetic 3
Security: ID + Evade INTPER Gadgetry Kinetic 2, Tools
Security: Open Locks CRDPER Gadgetry Kinetic 1, Tools
Shoot CRDPER Ranged by item
Singing PERCHA Vocal
Soak PERRCT Athletics Kinetic 4, Non-Encumbered, Proficiency Req.
Sorcery PERRSN Magic Magic 2, Proficiency Req., Knowledge: Mathematics
Stealth CRDPER Stalking Kinetic 2, Non-Encumbered
Tracking PER Observation Kinetic 1
Zero Gravity Operations CRDPER Althletics Kinetic 2
Zoology RSNPER Academic Proficiency Req.

Reason (RSN)

This attribute is paired with Sanity.

This is indicative of how well the character can employ structure and logic, as well as assimilate and remember information. Reason is used in deducing outcomes rationally, learning and recalling information, and understanding processes. Reason is not intelligence, but is crucial to make intelligent decisions; leveraging information that allows for connections and inferences based on related knowledge or experience even vaguely similar.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Agriculture INTRSN Husbandry
Anthropology INTRSN Science Proficiency Req., Society 3, History - General 2
Appraising PERRSN Practical
Astronomy PERRSN Science Proficiency Req., Knowledge: Physics
Biology RSN Science Proficiency Req., Knowledge: Botany, Zoology
Botany RSNPER Academic Proficiency Req.
Brewing INTRSN Culinary Kinetic 1, Tools
Chemistry RSN Science Kinetic 1, Proficiency Req., Tools, Knowledge: Biology
Computer: Hacking RSNINT Computers Computers: Interface 4
Computer: Interfacing RSN Computers
Computer: Programming RSN Computers Proficiency Req., Knowledge: Computer: Interfacing, Mathematics 2
Cooking INTRSN Culinary Kinetic 1
Craft: Animals CRDRSN Craft Kinetic 2, Tools
Craft: Ceramics CRDRSN Craft Kinetic 3
Craft: Metal MUSRSN Craft Kinetic 4, Proficiency Req., Tools
Craft: Plants CRDRSN Craft Kinetic 2, Tools
Cryptography RSNINT Communication
Demolitions RSNPER Demolitions Tools
Electrical: Interfacing RSN Gadgetry
Finance RSNINT Academic Proficiency Req., Knowledge: Mathematics 2
Fishing INTRSN Foraging Kinetic 1, Tools
Geography RSN Academic
Geology RSNINT Academic Kinetic 1, Proficiency Req.
Language RSNINT Communication Proficiency Req.
Literacy RSN Communication Proficiency Req.
Lore: [Subject] RSN Academic Proficiency Req.
Lore: Mentalist RSN Academic Proficiency Req.
Lore: Occult RSN Academic Proficiency Req.
Lore: Religious RSN Academic Proficiency Req.
Lore: Species RSN Academic Proficiency Req.
Mathematics RSN Science Proficiency Req.
Medical: Aid RSNPER Medical Proficiency Req., Tools
Medical: Treatment RSNPER Medical Kinetic 1, Proficiency Req., Tools, Knowledge: Medical: Aid, Chemistry 2
Metallurgy RSN Academic Kinetic 1, Proficiency Req.
Meteorology PERRSN
Physics RSN Science Kinetic 1, Proficiency Req., Knowledge: Mathematics
Sorcery PERRSN Magic Magic 2, Proficiency Req., Knowledge: Mathematics
Survival RSNINT Foraging Kinetic 1
Theology INTRSN Academic
Zoology RSNPER Academic Proficiency Req.

Sanity (SAN)

This attribute is paired with Reason.

Sanity measures the individual’s threshold of perceived reality. Sanity is directly related to the ability to rationalize input from the senses and personify oneself in the immediate mental, social, and physical state. It represents an individual's ability to resist and recover from mental disorders and disorientation.

Listing of common Global Material Set abilities affected by this attribute (those found in both GM Services and Player Services).

Summary of Skills Affected By This Attribute Listing
Skill NameMod 1Mod 2 Group Requirements
Flux Sense SANCHA Awareness Psychic 2, Proficiency Req.
Meditation SANWPR Awareness Non-Encumbered
Opening PERSAN Awareness Psychic 1 (required)

 

Appearance (APP)

Appearance Image

Appearance is the physical beauty or aesthetic value of a being in relation to others. This measurement is highly subjective and dependent upon species norms, culture, place, values and current styles. The rating is a measurement of how the character fits in relationship to all these factors. Appearance effects are a product of the senses and should not be confused with attraction. In many cases one equates to the other but ultimately attraction is both mental and physical.

Appearance can be substituted for other attributes in some cases as a modifier for abilities; especially when dealing with members of the opposite sex. Appearance, like attributes, uses the resolution scale to quantify its value (where appropriate).

Appearance Rating Explanation
RatingDescription
-4Hideous. Creatures possessing this low of an appearance are truly hideous. Such monstrous visages can generate a negative reaction immediately y. All creatures will actively avoid such a creature.
-2Loathsome. The appearance of these creatures can only be deemed as loathsome. Barely tolerable, their mere presence offends, and they are actively avoided. This appearance can generate sympathy at times, becoming an ally rather than a hindrance.
0Ugly. These creatures are deemed as plain ugly. Appearances in this range are likely to be ridiculed and made fun of.
2Unattractive. An appearance of slightly below average is likely to simply generate negative first impressions without the charisma to overcome the repellence of sub standard beauty.
4(Average) Average appearance.
6Attractive. Good looking and considered attractive by members of the opposite sex.
8Striking appearance considered good looking by both sexes.
10An inspiring visage. The material that music, poems, and books are expressions of.
12Ravishing beauty that is not likely to be forgotten. The companionship of such individual is desired enough to be fought over.
+XAwe - inspiring vision. Others will stop in their tracks to stare. Beings with a Willpower less than half the Appearance rating will tend to act on requests made before thinking.

Altering: There are many ways to change a character's physical Appearance. Cosmetics and costuming can increase appearance by up to two (2) each - though a character can reduce their appreance the minimum rating with appropriate efforts. Characters can improve their Appearance by up only one (1) point over time (within species maximum), if such measures make sense. Posture, stance, and other general grooming can account for such changes. Other alterations depend on the source and can be either permanent or temporary.

Incarna Game System by Kelly Berger is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ; 1998 - 2012 (see Our Facebook page for more info)

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