Key Concepts
| Term | Explanation |
| AM |
Action Measure |
| ALU |
Resolution Check - Adjusted Level of Use |
| Adventure Qualifiers |
A series of descriptive elements that serve as a guideline for characters recommended for an adventure. |
| APP |
Appearance Attribute |
| Brief |
This type of document provides a broad overview of the subject matter it contains. Examples include System Briefs (star systems), and Species Briefs (for non-player life forms). |
| Build-Out |
'Build-out' is a personalized (usually by a Game Master) version of a product or material reference. Build-outs rely on and should reference (link back to) the source material they expand on. Build-outs are meant to add depth and character to the source material for a specific instance of the game. |
| CP |
Character Point |
| CHA |
Charisma Attribute |
| CS |
Resolution Check - Column Shift |
| CRD |
Coordination Attribute |
| Existence |
The expression of the entirity of all dimensions and spheres within all times and possibilities |
| GM |
Role - Game Master |
| HLT |
Health Attribute |
| IM |
Initiative Modifier |
| INT |
Intuition Attribute |
| Milieu |
A milieu is a specific time-place setting |
| MUS |
Muscle Attribute |
| Mystic |
Mystic denotes an effect or influence outside of the natural order or progress of things. Effects coming from faith, magic, and psychic powers as examples of mystical ability and nature. All mystical effects have a corresponding strength. |
| PER |
Perception Attribute |
| Player |
Role - Player |
| Profile |
A Profile gives an in-depth look at its subject matter. It is rather like a dossier. Examples include Planetary Profiles and Species Profiles (for player character life forms). |
| RCT |
Reactions Attribute |
| RSN |
Reason Attribute |
| Reality |
An instance of a specific set scientific laws governing a dimension within a particular sphere. |
| RC |
Whenever the results of an action are not pre-determined, a result check must be made. Depending on the type of action, the result is compared to a value (ability level, attribute rating, etc.) and the success or failure is determined. |
| RS |
Resolution Check - Result Shift |
| RPG |
Role-Playing Game |
| Round |
A six second time interval during which actions take place in an encounter. |
| SAN |
Sanity Attribute |
| SIZ |
Size Attribute |
| SF |
Size Factor is the terminology used when the Size attribute rating plays a part in a action resolution. The role of SF changes, dpeending on the action. |
| Species Profile |
A Species Profile is an in-depth examination of a character species within a milieu. Each milieu will have several Species Profiles, one for each major species or player avaialable speciees. Within these profiles are attribute, aptitude, biology, traits and typical abilities of members of the species. |
| STA |
Stamina Attribute |
| Turn |
The particular point during which a characters action takes place in a round. |
| VIT |
Vitality Attribute |
| WPR |
Will Power Attribute |
It is important to understand these core terms and how they are used to refer
to the game mechanics. Understanding these terms will allow you to refer less and less
to any rules or material guides and improve your efficiency as both player and Game Master.