Play Platforms & Models
The game mechanics are intended to be used in multiple platforms. The mechanics themselves, in whole, are
complex to accommodate different aspects of play that differnt forms focus on. Each form can have a slightly
different implementation of those mechanics in order to better suit the style and action of
that platform. IGN takes no position on a 'best' implementation of mechanics, other than to
re-interate standard product scope: Any materials produced are based on the Global Material Set
of mechanics and assume full allowance of any specifics therein. Individual products and content may
have noted exceptions.
A Note About the Rules >
The Most Important Thing to Know About The Rules:
The Incarna mechanics are meant as a guideline. They support a system which can be implemented on many platforms, and is easier to use on some more than others.
If rules slow down play, figure out what works better for you and your play group. Do not let strict mechanics
get in the way of enjoying the play. -
| Card Based | Using playing-card like stock to represent characters, items, powers and information. |
| Feats Based | This uses the table top rules as a base, but moves towards story based gaming without checks. |
| Reference | [Primary] - The online published mechanics are intended as documentation to be used as a baseline. |
| Table Top | Using the online reference source. |
| Live Action Roleplaying | (LARP) - High drama, immediacy and social interaction. |
| Play By Mail | Also known as 'Play by Turn'. |
| War Gaming | War gaming relies mostly on unit based activity, and is not character driven. |
| Online/Computer/Console | The rules are geared towards this platform more than anything else. A full implementation of the rules, using the basic mechanics, combined with a physics engine, is ultimately the best scenario for use. |