<rss version="2.0"><channel><title>Incarna Gaming Network News</title><link>http://www.incarna.net/</link><description>The latest publicly available news, announcments, and events for the Incarna Gaming Network and its materials.</description><ttl>60</ttl><item><title>GM Services made public</title><description>The GM Services was initially made available to the public. Only the initial services page was open for access, with more to come in the near future. Some GM resources are being planned to help GMs resolve specific scenarios - a Challenge Guide. This will be linked and integrated throughout the various other guides. </description><author>IGN</author><pubDate>Thu, 13 Oct 2011 10:18:00 GMT</pubDate></item><item><title>Opening the play testing materials to the public</title><description>Beginning to place the majority of the play testing materials in the public domain. Some of the feedback mechanisms that rely on logins are being rebuilt, and the old secure pages are gradually being evaluated for publishing under the creative commons license. No reason the guidelines and parameters used cant be leveraged by someone else! Hope it helps someone - a lot of work went into the play testing...</description><author>IGN</author><pubDate>Wed, 05 Oct 2011 19:40:00 GMT</pubDate></item><item><title>Open Id login</title><description>With the site contents going 100% free, developer resources were still behind a login. The conversion to free necessitated code changes which broke the login routines. These have been simplified and rebuilt. The results are a fully successful security model with 99% reliability on the routines working. Sometimes the admin functions are locked out for unknown reasons, but a temporary fix was put in place and the site login routines re instituted. The temp=true temporary access restriction was removed from many materials and a complete play scenario access model put into place; contents will be migrated to that over time. </description><author>IGN</author><pubDate>Wed, 16 Feb 2011 16:09:00 GMT</pubDate></item><item><title>Fixed the open ID login</title><description>With the site contents going 100% free, developer resources were still behind a login. The conversion to free necessitated code changes which broke the login routines. These have been simplified and rebuilt. The results are a fully successful security model with 99% reliability on the routines working. Sometimes the admin functions are locked out for unknown reasons, but a temporary fix was put in place and the site login routines re instituted. The temp=true temporary access restriction was removed from many materials and a complete play scenario access model put into place; contents will be migrated to that over time. </description><author>IGN</author><pubDate>Wed, 16 Feb 2011 16:05:00 GMT</pubDate></item><item><title>News List Items Page working</title><description>The page displaying news list items has been fixed and is finally working again. Now all linked product news lists will display any items in the list for the product completely and correctly. The page will only display the last 60 items. </description><author>IGN</author><pubDate>Fri, 07 May 2010 10:07:00 GMT</pubDate></item><item><title>First prototype material released</title><description>The first set of notes is compiled, documented and added to the product. This focuses strongly on ideas already put forward through the Infinite Incarnations online publication. </description><author>IGN</author><pubDate>Fri, 07 May 2010 10:00:00 GMT</pubDate></item><item><title>Mercenary Guild pages retired</title><description>Pen and Paper Gamers, Obsidian portal and other services offer the same game-finding functions as the "mercenary guild" system for registering, searching and communicating with other players. </description><author>IGN</author><pubDate>Thu, 06 May 2010 13:10:00 GMT</pubDate></item><item><title>Player Services Home Page Opened</title><description>Under the new 100% free approach, the player services home page has been opened up for access by all. It links to pages that have not. The services home page is currently under editing to improve the information and presentation of it.</description><author>IGN</author><pubDate>Thu, 06 May 2010 10:21:00 GMT</pubDate></item><item><title>Archetype kits complete </title><description>The first official version of Archetype kits is complete. Academic, generalist, magus, warrior, rogue, and follower are done. This is the first pass for complete kits, all reference links have been provided and a review of material complete. The kits are good on their own with best practice rules, but are also a spring board for paths. </description><author>IGN</author><pubDate>Sun, 06 Dec 2009 09:42:00 GMT</pubDate></item><item><title>Version 2.0 Launched!</title><description>the base mechanics of 2.0 is complete. There is still incremental updates that will add in archetype information, items (weapons, armor) and faith and magic will get a full review of their powers and an update to follow. </description><author>IGN</author><pubDate>Fri, 30 Oct 2009 08:23:00 GMT</pubDate></item><item><title>Faith Updates</title><description>Two new prayers have been added. These prayers are Acceptance (which counts the target as one of the faithful temporarily) and Protection (provide AV and CS bonus to defensive actions). The protection afforded is minor and based on grace (the first one to do so) but its also the first power to be fully in-line with the "masters above" faith designer guidelines. Find them here: http://www.incarna.net/iweb/cf/fth.aspx#prayer</description><author>IGN</author><pubDate>Thu, 22 Oct 2009 16:06:00 GMT</pubDate></item><item><title>Core Effects 2.0 Released</title><description>The new effects section has been expanded to include some old resilience content, and reorganized to present the effects distinctly, in alphabetical order. Effect groups are no longer used (horror, awe, etc.) - these are referenced as open designer content and linked but not core content. Updates to nearly every effect was put in place. Many are ore unified and the text should be better explained. </description><author>IGN</author><pubDate>Sat, 03 Oct 2009 10:10:00 GMT</pubDate></item><item><title>Volume 1, Issue 2 released</title><description>The second Infinite Incarnation s is released! This is very magic centered as that is what the current play testing is focused on. See it at: http://www.incarna.net/pub/incarnations/v1/2/. It has looks at skills, traits, magic concepts - material components, charms, and the limits of core magic. </description><author>IGN</author><pubDate>Thu, 01 Oct 2009 07:38:00 GMT</pubDate></item><item><title>Incarna Core Combat 2.0 Complete</title><description>the revision of the combat system and inclusion of resilience materials, new layout, new content, better linking, and updated text is fully complete. </description><author>IGN</author><pubDate>Sun, 27 Sep 2009 15:18:00 GMT</pubDate></item><item><title>Exertion - a new unified approach</title><description>Exertion unified for 2.0: The exertion effect has been rebuilt to reflect a progressive scale, with each level also referencing individual effects. This ties together familiarity, debilitation, comprehension, malaise, balance for skills, non proficiency, weakness/wasted, incapacitation (simplified now), exhaustion (simplified), encumbrance, and the new kineticism section GMS rules. </description><author>IGN</author><pubDate>Sat, 26 Sep 2009 09:27:00 GMT</pubDate></item><item><title>Resilience section removed fro 2.0 rules</title><description>The out of place section of resilience and damage has now had all its contents distributed to more appropriate places - actions, effects, and combat sections. There was a long standing issue of how the section fit in as a whole. Now, with a reassessment of content descriptors and placement, it is more logical set within more relevant content. </description><author>IGN</author><pubDate>Thu, 24 Sep 2009 19:37:00 GMT</pubDate></item><item><title>Inifinte Incarnations web publication launched</title><description>Volume 1, Issue 1 - http://www.incarna.net/pub/incarnations/v1/1/. The periodic free [currently] webzine for Incarna has kicked off its first issue. The layout and polish still need working, and the format is likely to change, but it was important to get the service started and commit to regular publications. In this issue, there is open discussions of various player and GM topics, a couple new traits and some size information for characters by age and gender. Also an early look at the 2.0 kinetic power of chi is provided for those who have been itching to expand their kinetic based characters. </description><author>IGN</author><pubDate>Thu, 24 Sep 2009 00:00:00 GMT</pubDate></item><item><title>Infinite Incarnations; Vol. 1, Issue 1</title><description>The first release of the periodic Incarna publication called "Infinite Incarnations". This covers some open discussions on play scenarios, rules, puts forward a couple new traits, and delivers all the news up to this point. </description><author>IGN</author><pubDate>Wed, 23 Sep 2009 18:21:00 GMT</pubDate></item><item><title>Updates for version 2.0 about 1/3rd done</title><description>The most recent set up updates is posted, character, intro, attribute, skills, and actions sections all had some edits. </description><author>IGN</author><pubDate>Thu, 09 Jul 2009 19:45:00 GMT</pubDate></item><item><title>Version 2.0 Edits Underway</title><description>The scope for version 2.0 changes has been finalized. Editing has begun to produce a leaner, easier to understand 2.0 set of rules. Version 1.0 has been archived for continued use at: http://www.incarna.net/iweb/cf/v1/</description><author>IGN</author><pubDate>Fri, 19 Jun 2009 06:52:00 GMT</pubDate></item><item><title>Traits shifted to character services subscription</title><description>In order to add value to the subscription beyond the planned character storing and sharing, traits were moved out of the Global Material Set and into a set related to the subscription. Some abilities may follow suit later on - being very character oriented and not necessary specifically for the Global Material Set (GMS). </description><author>IGN</author><pubDate>Thu, 23 Apr 2009 21:10:00 GMT</pubDate></item><item><title>Technology [weapon] updates</title><description>Weapon facets were added - allowing for the creation and use of weapons and items granting bonuses or being easier to use. The weapon properties text was cleaned up for better presentation. </description><author>IGN</author><pubDate>Thu, 23 Apr 2009 21:08:00 GMT</pubDate></item><item><title>Psychic Opening ability added to core rules</title><description>The Opening ability, a core feature of the psychic rules, has been added to the core ability display list. The ability was rewritten to conform to the upcoming release of the core psychic rule set. </description><author>IGN</author><pubDate>Wed, 18 Feb 2009 17:58:00 GMT</pubDate></item><item><title>Incarna psychic power final review</title><description>Psychic power had a complete review for in/out of scope and conceptual overviews on the weekend of the 14th. All final decision on non power text, approach, perspective, and flow are complete and being worked on this week. A newly revamped core psychic section should be complete by mid-March.</description><author>IGN</author><pubDate>Mon, 16 Feb 2009 17:38:00 GMT</pubDate></item><item><title>Compulsion based traits</title><description>All compulsion based traits had their text updated; the word *avoid* was replaced with the word *resist*. This creates continuity in the scaled non core version of these traits, and the specific label aligns the trait better with the effect of compulsion. </description><author>IGN</author><pubDate>Sun, 18 Jan 2009 09:57:00 GMT</pubDate></item><item><title>Slightly new look and feel</title><description>The web site templates have been updated with a more lean layout. The HTML is cleaner and the layout looks better in IE. The site is still standards compliant, and Firefox and Opera look best. The site works in Chrome, but neither Chrome nor IE render the menu controls well. There has been a few page name changes, and we have been improving the site for search engine indexing as well.</description><author>IGN</author><pubDate>Sat, 17 Jan 2009 13:16:00 GMT</pubDate></item><item><title>Public Release</title><description>Version 1.0 of the core mechanics, encompassing all aspects except psychic (TBD release date) are published to the web site. A full set of details and press release can be found at http://www.incarna.net/iWeb/Biz/BizPlan/PublicRelease.aspx.</description><author>IGN</author><pubDate>Sun, 11 Jan 2009 00:00:00 GMT</pubDate></item><item><title>Core Magic Section Published</title><description>The core magic section of the 1.0 rule set is published. This is a re-write of the 1.0 version produced by William Altman in 2008; using the same concepts but re-worded and presentation completely changed.</description><author>IGN</author><pubDate>Sat, 10 Jan 2009 00:00:00 GMT</pubDate></item><item><title>Core Effects Section Published</title><description>The core effects section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Thu, 01 Jan 2009 00:00:00 GMT</pubDate></item><item><title>Core Technology Section Published</title><description>The core technology section of the 1.0 rule set is published. Final inclusion of weapons and items to include as examples remains, date TBD.</description><author>IGN</author><pubDate>Wed, 31 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Combat Section Published</title><description>The core combat section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Tue, 30 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Ability Section Published</title><description>The core abilities section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Mon, 29 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Character Section Published</title><description>The character section of the core rules 1.0 is published.</description><author>IGN</author><pubDate>Tue, 23 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Faith Section Published</title><description>The core faith section of the 1.0 rule set is published. Final list of faith powers has not been decided.</description><author>IGN</author><pubDate>Mon, 22 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Resilience Section Published</title><description>The core resilience section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Sat, 13 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Attribute Section Published</title><description>The core attribute section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Sat, 13 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Aptitude Section Published</title><description>The core aptitude section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Mon, 08 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Trait Section Published</title><description>The core traits section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Sat, 06 Dec 2008 00:00:00 GMT</pubDate></item><item><title>CoreActivity Section Published</title><description>The core activities section of the 1.0 rule set is published.</description><author>IGN</author><pubDate>Thu, 04 Dec 2008 00:00:00 GMT</pubDate></item><item><title>Core Intro Section Completed</title><description>the introduction for the core rule set 1.0 is published to the web site.</description><author>IGN</author><pubDate>Wed, 12 Nov 2008 00:00:00 GMT</pubDate></item><item><title>Full action review</title><description>Major updates to activity section; revised encumbrance, difficulty, familiarity and disability. </description><author>IGN</author><pubDate>Sun, 24 Aug 2008 19:42:00 GMT</pubDate></item><item><title>Business page updates</title><description>The business pages were reviewed and updated with business relationship motes and new platform-centric notes from the designers.</description><author>IGN</author><pubDate>Sun, 24 Aug 2008 19:42:00 GMT</pubDate></item><item><title>Incarna.Net Adopts Open ID</title><description>The Incarna Gaming Network has completely embraced Open ID for all authentication. Used downloadable components we have implemented Open ID for accessing all subscription content.</description><author>IGN</author><pubDate>Wed, 02 Apr 2008 00:00:00 GMT</pubDate></item><item><title>Updated Web Site Text + Login Change</title><description>Many updates were made in this round of edits. The home page fits on a single screen without scrolling and the text is more focussed. An entire section was added how how to promote the community from many perspectives. The site security was switched to OpenID. </description><author>IGN</author><pubDate>Sat, 29 Mar 2008 06:30:00 GMT</pubDate></item><item><title>Updates to places and faith</title><description>Added some place markers for the north and updated text for both Aerna and Elancil faiths.</description><author>IGN</author><pubDate>Fri, 28 Mar 2008 06:30:00 GMT</pubDate></item><item><title>Login https persist fixed</title><description>fix https persist when logging in certain ways; pass-through always switching back to https. Users should not have entire site experience this way, it slows things down.</description><author>IGN</author><pubDate>Sat, 19 Jan 2008 11:31:00 GMT</pubDate></item><item><title>Movement synced up</title><description>Update movement to include erratic movement, sync magic interruption rules and match base, fast and rush movement rules to three states of movement (fine, gross, erratic). </description><author>IGN</author><pubDate>Wed, 16 Jan 2008 13:02:00 GMT</pubDate></item><item><title>Stacking rules updated</title><description>Stacking rules reduced and clarified; all items and powers follow these rules unless noted. Greater items will explicitly permit stacking in their description. </description><author>IGN</author><pubDate>Tue, 15 Jan 2008 09:27:00 GMT</pubDate></item><item><title>New touch maneuver added</title><description>Touch maneuver added for easy incorporation of touch range powers/effects. The power (faith, magic, etc.) now all employ the touch maneuver of the melee ability (was grapple previously) and the AM cost of the maneuver is built into the AM cost of the power.</description><author>IGN</author><pubDate>Mon, 14 Jan 2008 18:29:00 GMT</pubDate></item><item><title>Armor Use, Enc, and Fit all merged into cohesive mechanic</title><description>Previously the levels of item fit diverged from the ability Armor Use and hot it impacted work armor. Now the emphasis is on the ability, adding advantages to the warrior though not over balancing the rest of the archetypes. The use of the Armor Use ability now falls more in line with how other abilities are used and scales better. </description><author>IGN</author><pubDate>Sun, 13 Jan 2008 17:47:00 GMT</pubDate></item><item><title>RC1 of Full Core Mechanics launched into production</title><description>The Release Candidate 1 version of the full core mechanics is ready for use. Minor issues such as link validation, performance, grammar, spelling, and general editorial issues remain. Business content for the web site and policy/legal content is not yet complete but has become high priority. Enabling business features is becoming a top priority. IGN is looking at adopting Open ID as the sole source authentication provider as well.</description><author>IGN</author><pubDate>Sat, 12 Jan 2008 00:00:00 GMT</pubDate></item><item><title>Core faith updated</title><description>Play test results for core-scope devotions complete. Devotional recharge time doubled and devotion use restricted to one at a time.</description><author>IGN</author><pubDate>Fri, 11 Jan 2008 11:55:00 GMT</pubDate></item><item><title>Rules cleanup</title><description>Duplicate references resolved, comprehension approach re-formulated and now mostly under activity. Faith and magic both updated; faith re-balanced against magic with Devotions for core only. All core section pages tagged with free use link and note re: GMS material integration.</description><author>IGN</author><pubDate>Wed, 09 Jan 2008 11:02:00 GMT</pubDate></item><item><title>New content added</title><description>Agent added + new rituals</description><author>IGN</author><pubDate>Tue, 08 Jan 2008 11:02:00 GMT</pubDate></item><item><title>Core features new interface</title><description>Menus and panels no longer have overlap problems</description><author>IGN</author><pubDate>Mon, 07 Jan 2008 11:02:00 GMT</pubDate></item><item><title>Challenge Rating Evaluation</title><description>Elementals evaluating for incorporation into new challenge rating system</description><author>IGN</author><pubDate>Sun, 06 Jan 2008 11:02:00 GMT</pubDate></item><item><title>Temp Access Fixed</title><description>The system granting temp access to play testers is complete and tested. Test groups can be completed, user assignments made and product assignments made; access will be granted for duration of the assignment. </description><author>IGN</author><pubDate>Sat, 05 Jan 2008 11:02:00 GMT</pubDate></item><item><title>Web site going through style changes</title><description>Updates to the look and feel of the web site and content. New color schemes are being tried out, as well as some more improved navigation. </description><author>IGN</author><pubDate>Tue, 09 Oct 2007 05:56:00 GMT</pubDate></item><item><title>Equipment section updated + desc updates</title><description>Lots of new draft materials for the game world, as well as equipment display for armor, weapons (melee only do far). A final place template based on feature testing and input from external sources has been created. A implementation has been created for the core milieu and linked for the incarna designers.</description><author>IGN</author><pubDate>Wed, 12 Sep 2007 22:50:00 GMT</pubDate></item><item><title>Tech section, actions, resilience and effects updated</title><description>Many small text updates made. Grammar and spelling checks to many core sections.</description><author>IGN</author><pubDate>Tue, 11 Sep 2007 22:48:00 GMT</pubDate></item><item><title>Paradox and void sections completed</title><description>Final draft of mechanics for these. Also included many traits based around both as well as better definitions for shadow and nightmare realms</description><author>IGN</author><pubDate>Mon, 10 Sep 2007 22:48:00 GMT</pubDate></item><item><title>Paradox and Void final submission</title><description>The rules for Paradox and void have been updated with the final submission text. This ties together paradox, void, and damage negation mechanics into a single perspective. Also beta 1 versions of traits related to these have been entered - this all replaces the older simple Void Wash power.</description><author>IGN</author><pubDate>Sun, 05 Aug 2007 09:16:00 GMT</pubDate></item><item><title>Human Profile Working</title><description>The human profile now loads all base data correctly. The base data is under review for accuracy and presentation.</description><author>IGN</author><pubDate>Mon, 30 Jul 2007 14:06:00 GMT</pubDate></item><item><title>Character Template Working</title><description>Five basic character templates have been chosen for inclusion in the core material set. The simple template viewer has been completed and is under review by play testers. The templates were based on the highest level archetypes warrior, rogue, thief, priest, magus) and mostly from a fantasy milieu perspective.</description><author>IGN</author><pubDate>Sun, 29 Jul 2007 14:06:00 GMT</pubDate></item><item><title>Species Profile Temaplte reviewed and working</title><description>The base profile elements are now updated and working. The same template has been applied to the core/sample milieu for play test feedback. </description><author>IGN</author><pubDate>Sat, 28 Jul 2007 14:06:00 GMT</pubDate></item><item><title>Astro-charting and world mapping product reviews</title><description>Products are being considered for star charting and world mapping. Chosen products will be featured on the web site. Maps for Core Milieu and the Steel Realms begin. </description><author>IGN</author><pubDate>Tue, 24 Jul 2007 22:16:00 GMT</pubDate></item><item><title>Version 3.9.1 in production</title><description>Size scale changed to make many calculations easier - multipliers kept in resilience and damage to keep flavor, flexibility and precision. SciTech updates for items complete. Vehicle skills re-written more cohesively. Armor and Weapons reviewed; full review and updates to all stats completed. Updated intro text and minor updates to Faith and Magic power facets.</description><author>IGN</author><pubDate>Mon, 23 Jul 2007 22:12:00 GMT</pubDate></item><item><title>Convergence of ver 4 materials nears</title><description>Magic, faith and combat have all been updated to their v4 levels. Final text editing is underway. </description><author>IGN</author><pubDate>Fri, 06 Jul 2007 08:26:00 GMT</pubDate></item><item><title>Combat ver 3.9.0 complete</title><description>Brand new combat skills approach is tested and complete. The new system uses fewer skills and relies more heavily on familiarity with weapons. Some things were previously maneuvers are now actual skills. The rest of combat stays the same, only the skill/maneuver combinations have changed. There is also a clear distinction now in emphasized attributes with ranged and hand-to-hand. </description><author>IGN</author><pubDate>Thu, 05 Jul 2007 08:21:00 GMT</pubDate></item><item><title>3.8.7 Core Rules Released</title><description>Brand new slant on the combat skills. There are fewer overall skills for combat related actions and they are based on the type of area used in an attack instead of specific weapons themselves. This allows multiple uses for weapons (example: an axe with a spiked tip can be used as a piercing weapon and edged weapon). Also implemented were 2 base attack maneuvers, like there are 2 base defensive maneuvers for item (parry and block); these are the surge and the swipe. From these all other maneuvers for the Global Material Set will be derived.</description><author>IGN</author><pubDate>Sun, 24 Jun 2007 21:16:00 GMT</pubDate></item><item><title>Core Sections Pages Update</title><description>The notice on using content and online materials has been removed from the top of all core sections. Instead, a link for "using..." has been added to the TOC Page Menu area. This gets rid of annoying text regular users will have to see while preserving the immediate link through the TOC and footer policy links.</description><author>IGN</author><pubDate>Wed, 28 Mar 2007 07:03:00 GMT</pubDate></item><item><title>Revised core actions completed</title><description>The action model has had some terminology updates and tweaks to some mechanics to unify how they are used and make them more in line with skill and combat changes.</description><author>IGN</author><pubDate>Mon, 26 Mar 2007 12:09:00 GMT</pubDate></item><item><title>Revised core skills completed</title><description>The skill model has had some terminology updates and tweaks to some mechanics to unify how they are used and make them more in line with actions and combat changes.</description><author>IGN</author><pubDate>Sun, 25 Mar 2007 12:09:00 GMT</pubDate></item><item><title>Revised core combat completed</title><description>The combat system has had some terminology updates and tweaks to some mechanics to unify how they are used and make them more in line with skills and action changes.</description><author>IGN</author><pubDate>Sat, 24 Mar 2007 12:09:00 GMT</pubDate></item><item><title>Site ver 3.7.1 released</title><description>Includes ability to track business dev items (to be connected to feedback mechanism directly later), fixed milieu linkings, added new hosted area for Wulf. </description><author>IGN</author><pubDate>Sat, 17 Mar 2007 11:18:00 GMT</pubDate></item><item><title>User Milieu Interest Tracker Added</title><description>Allows users to provide a direct feedback loop to communicate what platforms and what types of game worlds are of interest to them. This is accessible (linked) from the User Services home page.</description><author>IGN</author><pubDate>Fri, 16 Mar 2007 22:00:00 GMT</pubDate></item><item><title>3.7.0 Web Site version into production</title><description>This corrects many errors. It also enhances admin management capabilities, has new milieu equipment listing, reworks some of the hosted content and has a new core features interface. </description><author>IGN</author><pubDate>Thu, 15 Mar 2007 20:33:00 GMT</pubDate></item><item><title>Web Site 3.5.1 released to production</title><description>This version works with the new startcom SSL certificate. There may be some legacy issues with page level redirects, but all login/out functionality works correctly. </description><author>IGN</author><pubDate>Wed, 07 Mar 2007 06:53:00 GMT</pubDate></item><item><title>Web Site 3.5.1 released to production</title><description>This version works with the new startcom SSL certificate. There may be some legacy issues with page level redirects, but all login/out functionality works correctly. </description><author>IGN</author><pubDate>Tue, 06 Mar 2007 06:53:00 GMT</pubDate></item><item><title>Version 3.5 Web Site released</title><description>The new web site has a updated home page and new navigation. Many new content management functions under the hood, and updated user information management pages have been completed. </description><author>IGN</author><pubDate>Thu, 01 Mar 2007 05:31:00 GMT</pubDate></item><item><title>RSS Service Launched</title><description>The RSS information feed for the Incarna Gaming Network has been launched. </description><author>IGN</author><pubDate>Mon, 01 Jan 2007 00:00:00 GMT</pubDate></item><item><title>Merovins removed fro milieu offering</title><description>The merovin blood strain will now be tied directly to the merovin guide subscription - without it, it will not appear. The Merovin option will be listed on the character guide if the user has the subscription...

note: The subscription will not be offered for some time.</description><author>IGN</author><pubDate>Sun, 22 Oct 2006 10:17:00 GMT</pubDate></item><item><title>Scope of Core Rules fnalized for release</title><description>The scope of the core rules has finally been set. The release date is not yet available, but the material to be included has been decided. The biggest change from previous plans is that Psychic materials will be removed and posted as part of a closed, but much larger available audience as a beta project - to be opened almost imediately after the public release of the core materials.</description><author>IGN</author><pubDate>Wed, 18 Oct 2006 15:09:00 GMT</pubDate></item><item><title>Scope of Core Rules finalized for public release</title><description>The scope of the core rules has finally been set. The release date is not yet available, but the material to be included has been decided. The biggest change from previous plans is that Psychic materials will be removed and posted as part of a closed, but much larger available audience as a beta project - to be opened almost imediately after the public release of the core materials.</description><author>IGN</author><pubDate>Tue, 17 Oct 2006 15:04:00 GMT</pubDate></item><item><title>Scope of Core Rules finalized for public release</title><description>The scope of the core rules has finally been set. The release date is not yet available, but the material to be included has been decided. The biggest change from previous plans is that Psychic materials will be removed and posted as part of a closed, but much larger available audience as a beta project - to be opened almost imediately after the public release of the core materials.</description><author>IGN</author><pubDate>Mon, 16 Oct 2006 15:04:00 GMT</pubDate></item><item><title>Many site update; mission statement posted</title><description>Many changes, including updated images. Site works better now in Firefox browser than internet Explorer.</description><author>IGN</author><pubDate>Mon, 19 Jun 2006 13:32:00 GMT</pubDate></item><item><title>Core activity section complete</title><description>All facets play tested and posted; only links to exertion are absent - these will be updated once the combat and resilience sections are complete.</description><author>IGN</author><pubDate>Sun, 18 Jun 2006 13:36:00 GMT</pubDate></item><item><title>Beta 1 Launch under the new web site</title><description>A bare minumum of materials posted with the first required use of the milieu. Other materials will be converted from the old web site and older technologies as needed for play testing.</description><author>IGN</author><pubDate>Mon, 04 Apr 2005 11:50:00 GMT</pubDate></item><item><title>Beta 2 Official Release</title><description>Beta 2 is officially released. All play test groups need to review the changes and schedule new test series.</description><author>IGN</author><pubDate>Mon, 28 Feb 2005 00:00:00 GMT</pubDate></item><item><title>First Official Testing of Spellcraft</title><description>Low art Spellcraft will be tested for character creation and basic mechanics</description><author>IGN</author><pubDate>Sun, 02 Jan 2005 00:00:00 GMT</pubDate></item><item><title>Global Material Set defined</title><description>The Incarna Global Material Set (IGMS) is defined to aid in definining scope fo materials in suppliments</description><author>IGN</author><pubDate>Thu, 30 Dec 2004 11:32:00 GMT</pubDate></item><item><title>Link designators posted</title><description>Links taking the user out of the current page will now have link designators to aid user in choosing how they may wish to open the link.</description><author>IGN</author><pubDate>Wed, 29 Dec 2004 11:31:00 GMT</pubDate></item><item><title>Table header formatting for better printing</title><description>All tables displayed now have header tags in order to better display on printed materials</description><author>IGN</author><pubDate>Tue, 14 Dec 2004 06:10:00 GMT</pubDate></item><item><title>Devotions removed from Core rules</title><description>The concept of devotions have been removed from the core mechanics. All references to them should be removed or re-written to reflect this. They now will appear in the player and GM guides and have advanced properties elsewhere. The entire nature of devotions is changed and no longer resemble rituals or have the concept of measures.</description><author>IGN</author><pubDate>Sun, 05 Dec 2004 23:03:00 GMT</pubDate></item><item><title>Attribute extreme ends no longer indicate specific effects</title><description>The below 1 and above 100 ratings for attributes no longer indicate any specific effects. Whereas the beta 1 system granted abilities automatically for natural attribute ratins in these areas, the beta 2 rules do not. Any and all references to these should be ignored and any developed materials re-written to reflect this.</description><author>IGN</author><pubDate>Sat, 04 Dec 2004 23:02:00 GMT</pubDate></item><item><title>External presence announced on Incarna web site</title><description>The Yahoo! Groups external presence has been set up and tested and is posted as a reference from the home page of the web site. It has a more complete calendar which is being used to track the beta 2 release benchmarks.</description><author>IGN</author><pubDate>Fri, 03 Dec 2004 18:44:00 GMT</pubDate></item><item><title>Term list ordering changed</title><description>The terminology lists which appear at various points throughout the core and other materials have been changed to order alphabetically by term title instead of secondary definition. First round of term grammar and text edits is complete.</description><author>IGN</author><pubDate>Thu, 02 Dec 2004 18:21:00 GMT</pubDate></item><item><title>Many new traits and skills added</title><description>Traits and Skills which were removed fromt eh Core Rules have all been added to the Player Guide. This includes facets of all types, and well over almost two dozen facets all total. The are mostly background and filler items to help enhance the idea of a a character concept, and which had not been used much in play testing.</description><author>IGN</author><pubDate>Wed, 01 Dec 2004 09:06:00 GMT</pubDate></item><item><title>Guide is now active</title><description>The Merovin - Beyond the Trasnformation material placeholders have all been created. The guide will be seeded with materials and new optional rules or concepts surrounding the Merovin blood strain.</description><author>IGN</author><pubDate>Tue, 30 Nov 2004 10:11:00 GMT</pubDate></item><item><title>Menuing behavior corrected</title><description>The left navigation menu errors have all been corrected. Certain menu's were loading incorrectly based on materials being viewed. A greater degree of matching is now required for loading a menu match to a site URL.</description><author>IGN</author><pubDate>Mon, 29 Nov 2004 10:09:00 GMT</pubDate></item><item><title>New traits and skills added</title><description>Traits and Skills which were removed fromt eh Core Rules have all been added to the Player Guide. This includes facets of all types, and well over almost two dozen facets all total. The are mostly background and filler items to help enhance the idea of a a character concept, and which had not been used much in play testing.</description><author>IGN</author><pubDate>Sun, 28 Nov 2004 09:07:00 GMT</pubDate></item><item><title>Core faith mechanics complete</title><description>The faith mechanics for the Core rules are complete. Added were paths of power, a change in faith powers, a re-working of rituals and and how rituals are used by varius levels of followers and a complete section on Grace and falling from Grace. This is the final content modification for faith prior to Beta 2 release. Only the specifics of the Ritual powers remains to be updated.</description><author>IGN</author><pubDate>Sat, 27 Nov 2004 15:36:00 GMT</pubDate></item><item><title>First run of web site edits complete!</title><description>The first pass of web site edits is complete. Text changes, link validation, spelling and grammar checks have been implmented. The start of the Incarna Material Edit Guide is complete, and available only to admins currently. The edit guide will be made available to select users as needed. It will contains standards and process infromatio about editing and submitting changes.</description><author>IGN</author><pubDate>Fri, 26 Nov 2004 07:45:00 GMT</pubDate></item><item><title>Faith guide updated with materials moved from Core Rules</title><description>NEarly all the materials slated to be removed from the core rules will be moved to the faith guide. This provides the guide with more exlusive materials and a greater value add. Although no editing was done on the moved materials, all materials not fit for Player of GM guides has been moved to the faith guide. The guide is now available to game designers online through the user menu options.</description><author>IGN</author><pubDate>Thu, 25 Nov 2004 08:53:00 GMT</pubDate></item><item><title>Core Faith review complete</title><description>The core faith content has been reviewed and final edits will commence. LArge sections were moved outside the core rules and many concepts had their final mechanics altered. New materials were added to account for missing information where needed and the powers were simplified and similar ones collapsed into a single power.</description><author>IGN</author><pubDate>Wed, 24 Nov 2004 08:49:00 GMT</pubDate></item><item><title>Core Questionaires Updated</title><description>The six existing core questionaires were gone over for spelling and content mistakes, and code corrections which were causing errors. </description><author>IGN</author><pubDate>Tue, 23 Nov 2004 00:00:00 GMT</pubDate></item><item><title>First edit complete for Undead Guide</title><description>The final scope has been set and the first round of edits is complete. There has been a mjor change to Null Factor and its association with the undead. This is a complete change. Animations now have two easy classes, and normal animations are not as fearsome as they used to be.</description><author>IGN</author><pubDate>Sat, 20 Nov 2004 00:00:00 GMT</pubDate></item><item><title>Guide is now active</title><description>The Guide To The Undead has been created, material placeholders are working and the guide has been seeded with nformation from the original alpha rules for undead.</description><author>IGN</author><pubDate>Wed, 10 Nov 2004 00:00:00 GMT</pubDate></item><item><title>Release schedule announced officially</title><description>The long awaited formal release schedule has been posted on the home page of the web site. It lists the final prepatory steps priorto the public (beta 2) release. </description><author>IGN</author><pubDate>Tue, 02 Nov 2004 19:22:00 GMT</pubDate></item><item><title>Sample Core Announcment!</title><description>This text will explain in detail the news listing subject.</description><author>IGN</author><pubDate>Sun, 31 Oct 2004 10:52:00 GMT</pubDate></item><item><title>Play test admin functions enabled</title><description>Started to implement web based administration of play testing and play tester management. First part of admin console is current assignment with actions (email group members, view product, change assignment, etc.)</description><author>IGN</author><pubDate>Sat, 30 Oct 2004 07:53:00 GMT</pubDate></item><item><title>Updated many combat related facets</title><description>Dodge now a gradient success, shields use AV and AR (AV used to determine punch resistance), tumble now equivocated to  knowck back in effects (30 SR, RSP check, no IM)</description><author>IGN</author><pubDate>Fri, 29 Oct 2004 07:52:00 GMT</pubDate></item><item><title>Updated display elements</title><description>The web style sheet was updated with new choices for sizing and fonts to make accessibility and general viewing better.</description><author>IGN</author><pubDate>Mon, 25 Oct 2004 08:13:00 GMT</pubDate></item><item><title>Play test online reporting up</title><description>Now, at any point on the web site, a play tester can submit a online feedback entry. After submitting, it will return them to the source materials. </description><author>IGN</author><pubDate>Sun, 24 Oct 2004 07:35:00 GMT</pubDate></item><item><title>Play test rights allow preview</title><description>The web site now checks for play testing assignments and allows assigned user the ability to preview assigned materials.</description><author>IGN</author><pubDate>Sat, 23 Oct 2004 00:00:00 GMT</pubDate></item><item><title>Play test groups created</title><description>The web site now tracks which users are assigned to whcih groups and what materials are assigned play testing materials for the groups. Assignments are listed for a user at the Play Test home page.</description><author>IGN</author><pubDate>Fri, 22 Oct 2004 00:00:00 GMT</pubDate></item><item><title>Password recovery working</title><description>The automated password recovery system is now up and working. It will send your password to the email address within your user profile.</description><author>IGN</author><pubDate>Fri, 15 Oct 2004 21:38:00 GMT</pubDate></item><item><title>Error reportig enabled</title><description>Error reporting is enabled on the web site using a mail form. The form captures where they came from (URL), the browser information, the user or contact info and a open text area to fill in details.</description><author>IGN</author><pubDate>Thu, 14 Oct 2004 21:33:00 GMT</pubDate></item><item><title>Seperated Science/Technology and Equipment</title><description>What was once one part of the core rules is now 2. Science and Technology go over a lot of mechncis for various levels and types of technology. It provides a basic groundwork for using skills to work with and use the types of technology they relate to. Equipment contains the basics of equipment, what it can do, weapons, armor and vehicles.</description><author>IGN</author><pubDate>Wed, 13 Oct 2004 20:51:00 GMT</pubDate></item><item><title>Web Site Back Up</title><description>New internet address. The web site is up and answering to the IP address assigned. All initial performance and run time test indicate good overall response. Web site does not repsond by name yet, this should be coming soon.</description><author>IGN</author><pubDate>Thu, 07 Oct 2004 00:00:00 GMT</pubDate></item><item><title>Play test resources added</title><description>Now there are additional play test resources, surveys and online features for play tester to use. New forms for use in and out of sessions are available for download/print. See the play test home page for more details.</description><author>IGN</author><pubDate>Mon, 04 Oct 2004 00:00:00 GMT</pubDate></item><item><title>Adding information on teaching and learning</title><description>Adding skill for teaching and tied to mentor trait. Added entore new section on learning and the learning cycle in the Game mechanics. This shows a framework which skills and other abilities can be run through to determine times to learn and research information/skills. </description><author>IGN</author><pubDate>Thu, 12 Aug 2004 00:00:00 GMT</pubDate></item><item><title>Skills Affected By Attributes added</title><description>Attribute information now also displays which core skills are affected byt he attribute in the attribute information</description><author>IGN</author><pubDate>Sat, 24 Jul 2004 00:00:00 GMT</pubDate></item><item><title>Skills Affected By Attributes added</title><description>Attribute information now also displays which core skills are affected byt he attribute in the attribute information</description><author>IGN</author><pubDate>Thu, 22 Jul 2004 00:00:00 GMT</pubDate></item><item><title>Attribute Usage Information Added</title><description>Information of what resistances an attribute can be used for is added to display of attribute text</description><author>IGN</author><pubDate>Wed, 21 Jul 2004 00:00:00 GMT</pubDate></item><item><title>Attribute Usage Information Added</title><description>Information of what resistances an attribute can be used for is added to display of attribute text</description><author>IGN</author><pubDate>Tue, 20 Jul 2004 09:00:00 GMT</pubDate></item><item><title>Unconfident Trait Change</title><description>Addition of increased time and cost for all actions performed under the auspices of this trait. Included now is a flat 10% chance of failure to all learned skills or similar type actions.</description><author>IGN</author><pubDate>Sat, 21 Sep 2002 21:52:00 GMT</pubDate></item><item><title>High Arts Requirements Changed</title><description>Now requires Discern Magic 2</description><author>IGN</author><pubDate>Fri, 20 Sep 2002 21:42:00 GMT</pubDate></item><item><title>Empathy skill change</title><description>All aptitude requirements removed fromt he empathy skill</description><author>IGN</author><pubDate>Thu, 19 Sep 2002 21:34:00 GMT</pubDate></item><item><title>Update to trait rules</title><description>Limit of one trait which grants ghost points to characters</description><author>IGN</author><pubDate>Wed, 18 Sep 2002 21:31:00 GMT</pubDate></item><item><title>Artist image collection updated</title><description>now all images an artist has contributed will show up in their link list.</description><author>IGN</author><pubDate>Mon, 26 Aug 2002 23:42:00 GMT</pubDate></item><item><title>Ducateon information updated</title><description>rituals listed out in both detail and summary form. Updated some information of combat and military organization.</description><author>IGN</author><pubDate>Sun, 25 Aug 2002 20:20:00 GMT</pubDate></item><item><title>Skills modifiers updated</title><description>Almost all skills now have at least 1 modifier listed for them</description><author>IGN</author><pubDate>Sat, 24 Aug 2002 20:18:00 GMT</pubDate></item><item><title>Web site updates</title><description>Added admiistrative functionality, art desired link and page, and link to new list on front page</description><author>IGN</author><pubDate>Fri, 23 Aug 2002 20:06:00 GMT</pubDate></item><item><title>Admin interfaces updated</title><description>The administrative interface was updated to allow ipnputs to the announcment list and the create process for Base and Core rules to admin interface from the developer interface.</description><author>IGN</author><pubDate>Thu, 22 Aug 2002 19:47:00 GMT</pubDate></item><item><title>Admin interfaces updated</title><description>The administrative interface was updated to allow ipnputs to the announcment list and the create process for Base and Core rules to admin interface from the developer interface.</description><author>IGN</author><pubDate>Wed, 21 Aug 2002 19:44:00 GMT</pubDate></item><item><title>Psychic spelling and grammar check done</title><description>First run spelling and grammar check done up to workingPsychic.</description><author>IGN</author><pubDate>Sat, 15 Jun 2002 00:45:00 GMT</pubDate></item><item><title>Faith Spelling and grammar check finished</title><description>Spelling an grammar first run check done up to workingFaith</description><author>IGN</author><pubDate>Fri, 14 Jun 2002 00:43:00 GMT</pubDate></item><item><title>Edit updates for Devotions, Gifts, and Rituals</title><description>Many new Devotions, Gifts, and Rituals added. Some reorganization.</description><author>IGN</author><pubDate>Wed, 12 Jun 2002 00:42:00 GMT</pubDate></item><item><title>Skill level proficinecy descriptors</title><description>Added skill level descriptors to give an idea of how the levels of skill compare in ability to each other</description><author>IGN</author><pubDate>Tue, 11 Jun 2002 23:31:00 GMT</pubDate></item><item><title>Skill lvcel proficinecy descriptors</title><description>Added skill level descriptors to give an idea of how the levels of skill compare in ability to each other</description><author>IGN</author><pubDate>Mon, 10 Jun 2002 23:31:00 GMT</pubDate></item><item><title>External Link referenceing corrected</title><description>Links to external materials approved for use with Incarna have been corrected. Previus links were not opening new window an dloading URL properly.</description><author>IGN</author><pubDate>Wed, 29 May 2002 00:21:00 GMT</pubDate></item><item><title>Context Help Updated</title><description>Many new links for context help were added; including the full enabling of the glossary terms.</description><author>IGN</author><pubDate>Tue, 28 May 2002 22:30:00 GMT</pubDate></item><item><title>UserPreferencesAre Being Preserved</title><description>The reality filter - the first user preference setting - is now preserved so that when a user logs in next, their previous setting is restored.</description><author>IGN</author><pubDate>Mon, 27 May 2002 21:30:00 GMT</pubDate></item><item><title>Spelling and grammar checks</title><description>Spelling and grammar checks for Aptitudes, Attributes, Character Creation, and Combat are done. Well at least the first run through. Good enough for beta.</description><author>IGN</author><pubDate>Sat, 25 May 2002 00:35:00 GMT</pubDate></item><item><title>Faith</title><description>Lot of updates in Faith. Reorganization and clarifications.</description><author>IGN</author><pubDate>Fri, 24 May 2002 00:33:00 GMT</pubDate></item><item><title>Addd more templates</title><description>more warrior templates added to base template info.</description><author>IGN</author><pubDate>Wed, 15 May 2002 00:07:00 GMT</pubDate></item><item><title>New main dev info - requested images</title><description>Added link to image ideas for submissions we are looking for</description><author>IGN</author><pubDate>Tue, 14 May 2002 00:05:00 GMT</pubDate></item><item><title>New data structures for celestial system objects</title><description>Created database and initial test with Steel Realms proofed; converted to new code</description><author>IGN</author><pubDate>Mon, 13 May 2002 00:03:00 GMT</pubDate></item><item><title>updated grpahics and added core function.</title><description>Added news graphic and created (unfinished) resolution console tool for dice rolling.</description><author>IGN</author><pubDate>Sun, 12 May 2002 23:57:00 GMT</pubDate></item><item><title>Attribute section updates from edits</title><description>Updated attribute section for spelling and grammer msitakes.</description><author>IGN</author><pubDate>Sat, 11 May 2002 23:57:00 GMT</pubDate></item><item><title>Added related skills</title><description>Tagged skills as associated with weapons and armor guide. Added section is guide.</description><author>IGN</author><pubDate>Fri, 10 May 2002 23:56:00 GMT</pubDate></item><item><title>More material and clarification of Hit Location</title><description>Added more materials and re-arranged existing; clarified hit location effects more.</description><author>IGN</author><pubDate>Thu, 09 May 2002 23:55:00 GMT</pubDate></item><item><title>Removed SI measurements</title><description>SI measurements outside core rules; moved to core function on main menu</description><author>IGN</author><pubDate>Wed, 08 May 2002 00:00:00 GMT</pubDate></item><item><title>Implimentation of Reality Filter</title><description>Begun implimenting of the reality filter on all core elements. Updated attribute text with added and modified rating values. </description><author>IGN</author><pubDate>Tue, 30 Apr 2002 22:59:00 GMT</pubDate></item><item><title>Faith edits finished.</title><description>BJ's faith edits all entered into workingFaith.asp and database</description><author>IGN</author><pubDate>Sat, 09 Mar 2002 00:32:00 GMT</pubDate></item><item><title>Working Magic edits</title><description>Started Bj's working Magic edits it'll be a long haul.</description><author>IGN</author><pubDate>Fri, 08 Mar 2002 00:32:00 GMT</pubDate></item><item><title>Technology vs. Magic and Faith</title><description>added information on progress of technology and its affect on magic and faith. Explains the natural replacement of powers of magic and faith with the more conviencnt and avilable ones of technology.</description><author>IGN</author><pubDate>Mon, 25 Feb 2002 10:25:00 GMT</pubDate></item><item><title>Skill resolution Changed</title><description>Higher end skills resolve to a better chance for higher results. Bottom end unaffected.</description><author>IGN</author><pubDate>Sun, 24 Feb 2002 10:24:00 GMT</pubDate></item><item><title>More of Faith edit updates</title><description>Implemented part of the Faith updates over the last couple of weeks that BJ provided.</description><author>IGN</author><pubDate>Fri, 22 Feb 2002 01:16:00 GMT</pubDate></item><item><title>Steel Realms Vector Map added</title><description>Flash Vector Map finally in presentable form</description><author>IGN</author><pubDate>Thu, 21 Feb 2002 01:13:00 GMT</pubDate></item><item><title>Faerie races updated</title><description>added more connections for common faerie facets; expanded Flora Bound trait and Soul Tree</description><author>IGN</author><pubDate>Sun, 17 Feb 2002 08:17:00 GMT</pubDate></item><item><title>Added traits and skills to combat guide</title><description>A list of related combat traits and skills (including some not found elsewhere) were added as part of the overall discussion of the mechanics of combat.</description><author>IGN</author><pubDate>Tue, 12 Feb 2002 20:34:00 GMT</pubDate></item><item><title>Updated faith rules</title><description>Changed time and modifiers to divine intervention checks.</description><author>IGN</author><pubDate>Mon, 11 Feb 2002 19:40:00 GMT</pubDate></item><item><title>Added 'related links' page.</title><description>Added reference and storage mechanisms for approved related incarna materials.</description><author>IGN</author><pubDate>Sun, 27 Jan 2002 19:22:00 GMT</pubDate></item><item><title>Added Info for GM campaign guide</title><description>Added extra species information for GM knowledge only, this displays in the campaign guide.</description><author>IGN</author><pubDate>Sat, 26 Jan 2002 19:21:00 GMT</pubDate></item><item><title>Updated Skill Descriiptions</title><description>Some missing descriptions filled in.</description><author>IGN</author><pubDate>Sun, 20 Jan 2002 20:31:00 GMT</pubDate></item><item><title>Combat updates - graphics</title><description>Combat Circle converted to Scaleable Vector Graphics (SVG)</description><author>IGN</author><pubDate>Sat, 19 Jan 2002 01:41:00 GMT</pubDate></item><item><title>Updated weapon and armor lists.</title><description>Weapon and armor lists updated; all armor costs and statistics finally entered; switched to database driven data set.</description><author>IGN</author><pubDate>Thu, 10 Jan 2002 09:34:00 GMT</pubDate></item><item><title>Updated attribute information</title><description>Attribute information was updated. Some text remove to other guides and the critical point information for attributes was added and updated.</description><author>IGN</author><pubDate>Wed, 09 Jan 2002 23:41:00 GMT</pubDate></item><item><title>Updated histories and system info</title><description>Added system diagram and updated history information. Added additional text on some places in the realms.</description><author>IGN</author><pubDate>Tue, 08 Jan 2002 23:03:00 GMT</pubDate></item><item><title>Removed character materials</title><description>Migrated character materials to way of the warrior.</description><author>IGN</author><pubDate>Mon, 07 Jan 2002 23:02:00 GMT</pubDate></item><item><title>Additional background materials for warriors</title><description>Organized more information and added Tour of Duty option for creation experienced warriors and simulating campaign time.</description><author>IGN</author><pubDate>Sun, 06 Jan 2002 23:01:00 GMT</pubDate></item><item><title>Additional text for GM relations.</title><description>Added and organized GM Relations section. Additonal text on character knowledge and intelligence added.</description><author>IGN</author><pubDate>Sat, 05 Jan 2002 22:58:00 GMT</pubDate></item><item><title>More psychic information</title><description>Additional information for psychic provices. </description><author>IGN</author><pubDate>Fri, 04 Jan 2002 22:58:00 GMT</pubDate></item><item><title>Added more text on character intelligence</title><description>Additional text in both Logic/Scholarship as well as player/character knowledge section. </description><author>IGN</author><pubDate>Thu, 03 Jan 2002 22:57:00 GMT</pubDate></item><item><title>Updated reation and encumberance rule</title><description>updated the layout and modifiers for reactions, added example modifiers for encumberance to tie to the monstrous size trait for offsetting the extra bulk/weight with relative muscle ratings.</description><author>IGN</author><pubDate>Tue, 01 Jan 2002 22:20:00 GMT</pubDate></item><item><title>Player options updated</title><description>A new feature is now being shown on the player services page. The Mercenary guild will allow players to find each other locally and build gaming groups. Full feature set no enabled yet.</description><author>IGN</author><pubDate>Mon, 31 Dec 2001 17:15:00 GMT</pubDate></item><item><title>Updated skill information</title><description>Some skills were removed form the core rules and moved to other places. Skill main text significantly updated as well as more complete sjill modifiers and some new and altered skill text.</description><author>IGN</author><pubDate>Sun, 30 Dec 2001 17:14:00 GMT</pubDate></item><item><title>Site layout change; most navigation unchanged.</title><description>The site layout and content was singnificantly updated. New (but disabled) features were display in many places, to heighten awareness of the site users to upcoming features.Each user can now have an online identity.</description><author>IGN</author><pubDate>Sat, 29 Dec 2001 17:13:00 GMT</pubDate></item><item><title>Updated trait information</title><description>Some traits were removed from the core rules and others had clarifying information added or removed to them base don play testing sessions.</description><author>IGN</author><pubDate>Fri, 28 Dec 2001 17:13:00 GMT</pubDate></item><item><title>Updated interface</title><description>links fixed, the expanded core interface works faster and better; more permissions assigned to various files</description><author>IGN</author><pubDate>Thu, 27 Dec 2001 21:29:00 GMT</pubDate></item><item><title>Updated species information</title><description>elven information expanded; source file for Soul Tree added</description><author>IGN</author><pubDate>Wed, 26 Dec 2001 21:29:00 GMT</pubDate></item><item><title>Added interest rating matrix</title><description>Players can rate interest levels in various setings to give develoeprs and overall view of what sort of material is popular or desired by the user community.</description><author>IGN</author><pubDate>Tue, 25 Dec 2001 21:28:00 GMT</pubDate></item><item><title>Developer function updates</title><description>link to view interest matrix for incarna viewer</description><author>IGN</author><pubDate>Mon, 24 Dec 2001 00:00:00 GMT</pubDate></item><item><title>Attribute updates - graphics</title><description>New link graphic for high/low effects</description><author>IGN</author><pubDate>Sun, 23 Dec 2001 01:59:00 GMT</pubDate></item><item><title>Attribute updates - effects</title><description>Updated/added mechanics on high/low attribute rating effects &lt;not finished&gt;</description><author>IGN</author><pubDate>Sat, 22 Dec 2001 01:54:00 GMT</pubDate></item><item><title>Attribute updates - ratings</title><description>Updated BJ's copy edits for some attributes &lt;not finished&gt; damn, again with Red pen...</description><author>IGN</author><pubDate>Fri, 21 Dec 2001 01:52:00 GMT</pubDate></item><item><title>Updated online character repository</title><description>Added trait and skill information for the character</description><author>IGN</author><pubDate>Thu, 20 Dec 2001 01:48:00 GMT</pubDate></item><item><title>Added reference link for playtesting</title><description>Added basic page for pkay testing information on core and player pages</description><author>IGN</author><pubDate>Sun, 02 Dec 2001 01:48:00 GMT</pubDate></item><item><title>updated resilience and amage information</title><description>Updated many of the rules and text surrounding resilience and damage</description><author>IGN</author><pubDate>Fri, 30 Nov 2001 23:19:00 GMT</pubDate></item><item><title>Added expanded wound recovery and character death</title><description>Added section on wounds recovery, including basic wounds skills as presented in the player guid, as well as the stabalization of dead characters and revival.</description><author>IGN</author><pubDate>Thu, 29 Nov 2001 23:18:00 GMT</pubDate></item><item><title>Added reference to expanded wound recovery</title><description>Added reference to the full text of expanded wound recovery, including the basics presented in the player guide of the wounds skills and their effects on recovery.</description><author>IGN</author><pubDate>Wed, 28 Nov 2001 23:16:00 GMT</pubDate></item><item><title>Added expanded section on character death</title><description>Added the expanded death rules, including rules for stabalizing dead characters and reviving from death</description><author>IGN</author><pubDate>Tue, 27 Nov 2001 23:15:00 GMT</pubDate></item><item><title>Added character death and expanded wound recovery</title><description>Added a brief section on character death under resilience and combat. Also added the optional basic rules for expanded wound recovery and the use of the Wounds skills.</description><author>IGN</author><pubDate>Mon, 26 Nov 2001 23:14:00 GMT</pubDate></item><item><title>Updated Merovin species information</title><description>Traits now showing up correctly for merovins. Psychic abiltiies also showing up. Format and contect are initial efforts only, not final. </description><author>IGN</author><pubDate>Sun, 25 Nov 2001 20:11:00 GMT</pubDate></item><item><title>Updated / organized resilience better</title><description>Combined text, changed hierarchical relations and reorganized headings and text for damage and item resilience.</description><author>IGN</author><pubDate>Sat, 24 Nov 2001 20:10:00 GMT</pubDate></item><item><title>Updated Character Creation material</title><description>Updated character creation material to make creation parameters easier to understand</description><author>IGN</author><pubDate>Fri, 23 Nov 2001 23:39:00 GMT</pubDate></item><item><title>More resilience rules updated</title><description>Updated resilience rules and increased explanation of what resilience was, especially in terms of living vs. non-living.</description><author>IGN</author><pubDate>Thu, 22 Nov 2001 23:38:00 GMT</pubDate></item><item><title>Continued development on character repository</title><description>Added more functionality and better layout. Linked 'Create New' function with common character creation components.</description><author>IGN</author><pubDate>Wed, 21 Nov 2001 00:00:00 GMT</pubDate></item></channel></rss>
